Animation changes/additions

Hey there (kinda again), I posted this before in suggestions to say my ideas on changes and additions to animations. So im posting it here now since I want to hear more opinions from users (few people browse the suggestion section). My ideas are kinda like the dead hard or the characters sitting in a lobby animation changes the devs did, these are my suggestions:

  1. When survivors are about to enter a trial, during the last 5 seconds we could see the survivors turning around and walk away as the screen fades to black, indicating that they are walking into a trial. Each survivor could have their own animation like Claudette taking a plant from the ground, Meg start to change the weight on each leg as if she was about to run for a long track or Laurie walking away but turning her head at the last moment to glance at the killer. I understand that this would be hard to merge with the background as the characters are not connected to it, but I say that it's not necesary to make them be covered by the fog or anything, just slowly walk away for the duration of those last 5 seconds. Killers could also do this like walk to one side or something like that.
  2. When a survivor falls from a high place in a chase it doesn't really make sense that they would stay in place as they take the impact of the fall since they are being chased by a murderous maniac. I think you could add an animation in which if a survivor is running while falling from a high place, once they reach the ground they could fall with one knee on the ground and get up with their arms to keep running, since this is how probably most people would do if they were to fall from a high place while running. For Balanced Landing there could be also a change in animation in which when the survivor falls they don't stagger, but rather quickly use their right arm to stand up and recover from the small impact of the fall. If a survivor where to fall from a high place without running once they reach the ground then the current animation would play out for both cases
  3. Finally, when a killer hits a survivor that is healed but with the exposed status effect you don't really see a change in the strength or lethallity of the attack as it's the same as a normal one. I suggest that you could add a small animation after a killer hits someone who's exposed and not currently on another animation (vaulting, dropping pallet, etc). This animation would be different on some killers, but if they have similar weapons then the animation would be the same, for example, since Ghostface and Legion both have a knife as they weapon, they could first dash the survivor and then quickly turn the knife on their hand to stab them in the chest for the "extra damage", just a small animation that would replace the hit cooldown (not sure if it would be affected by save the best for last). This would lock both survivor and killer in place and the survivor would fall in front of the killer to the ground, meaning that the killer is a little bit closer to the survivor to avoid them from crawling away if next to the gate or hatch

Those are all the ideas I have, I really like when there are original animations in the game to make it more immersive.

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