beneficial69
beneficial69
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- beneficial69
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SUMMARY OF THE ISSUE: FPS drops after idling or playing too long PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play or idle for an hour and observe fps drops VIDEO: N/A P.S last time I submitted a report it was declined because I 'didn't follow the template', but the only thing I omitted was a video and player logs which obviously you can not obtain on the PLATFORM I prov1 comments 31 views last activity
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SUMMARY OF THE ISSUE: FPS stutters and drops after idling or playing too long PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Leave game on for over an hour and observe fps drops in game. Issue seems to fix itself after restarting, however, shouldn't have to restart every time I play for over an hour0 comments 11 views last activity
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120 fps support on powerful enough platforms (PS5 and Series X/S), keyboard and mouse support, and endgame chat should be universal across all platforms… these changes would allow for a more inclusive experience for console players and even the playing ground in terms of hardware advantage.5 comments 71 views last activity
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SUMMARY OF THE ISSUE: KBM is not supported on console for some reason… after 8 years of operation, somehow its still not a thing PLATFORM: PS5 CloSeD Not A BuG0 comments 11 views last activity
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Decisive strike does not stun the killer for 4 seconds. How this perk has gone through countless bugs for almost a year now is beyond me but anyway.0 comments 11 views last activity
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Platform: PS5 Issue: Players in OCE keep loading in with players from Asia and vice versa, this is extremely frustrating as there exists no way to check the killers ping in pre-game lobby. Frequency: Extremely common0 comments 61 views last activity
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Whilst in the game on console you are forced to endure the constant chirping of crickets in the background (unless you turn down the volume to 0% which takes to long), these crickets are unnecessary and are literally a BUG.0 comments 11 views last activity
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Often the start of the dead hard animation plays but the endurance effect is not applied. The animation and 0.5 seconds endurance should actuate simultaneously upon the reception of the input at the server. If these events cannot occur at the same game tick then the endurance effect should be prioritised over the animation. It should be noted that this is not a ping issue but an issue in the code0 comments 11 views last activity