PS5 - Animation of Dead Hard renders before endurance status effect applied
Often the start of the dead hard animation plays but the endurance effect is not applied. The animation and 0.5 seconds endurance should actuate simultaneously upon the reception of the input at the server. If these events cannot occur at the same game tick then the endurance effect should be prioritised over the animation. It should be noted that this is not a ping issue but an issue in the code, otherwise the queued animation would not be received by the player.
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