atherial
atherial
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Hi! I have noticed a bit of a conflict when playing a sabotaging build; if you're rushing to sabotage a hook and there's an item on the ground near it (dropped by a recently sacrificed survivor, for example), the game will sometimes prioritize picking up the item instead of initiating the sabotage. This can disrupt the flow of gameplay and make it difficult to quickly sabotage in clutch moments0 comments 11 views last activity