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allMadhere

allMadhere

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allMadhere
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  • I just don't understand the reasoning behind it, why it's like that. Would it not make more sense to go the way of Huntress and Trickster, where you can hear that they're coming because of a lullaby / music instead?
    4 comments 111 views last activity
  • So I wanted to make an in line link in my comment, I looked at this thread for how to do so: https://forum.deadbydaylight.com/en/discussion/2286/guide-on-using-markdown-html-code-for-forum-usage#latest But if you look at my comment here: https://forum.deadbydaylight.com/en/discussion/345289/bhvr-its-time-do-away-with-de-pipping#latest - it is just showing my comment with the markdown, instea
    4 comments 92 views last activity
  • Connected lines or symbols of some sort should indicate who is linked in a SWF on the end game leaderboard (think Overwatch, you can see the dash lines between players to show who is queuing together). I don't know what points bonus would be appropriate, but just for example: 2 SWF = 5% BP bonus (for killer) 3 SWF = 10% BP bonus 4 SWF = 15% BP bonus I'm a survivor main, been playing since
    27 comments 421 views last activity
  • [Main menu would still show queue incentive for survivor vs. killer - but additionally, upon choosing to play killer, you would see an extra points bonus over a few characters, based on their low pick rate that day.] ______________ I'm really glad they added a queue points bonus on the main menu (although I see some people discussing that it may not be working properly?) I'd really love to see
    5 comments 161 views last activity
  • While I don't think the chat censor should have ever been implemented in the first place (seeing as this is an adult game, and you can keep the chat window closed if you so choose) - it should have always been a toggle option in the settings at least. It's the worst chat censor I've ever seen in my life, worse than useless - but at least give players the choice to use it or not . The new bloodw
    0 comments 21 views last activity
  • Just like the killers' charms show up nice and big, front and center on the hooks - survivor charms should show up on the light posts on generators. Either a randomly dispersed mix selected from all survivor's in the match, or - each survivor would have one generator in the map that shows up with their set of unique charms. As they are now, they're just sort of lackluster and I find most people
    10 comments 193 views last activity
  • So before the prestige change, you know how you would click and hold the center of the bloodweb to prestige? I really think we should be able to do this on any bloodweb page to auto-fill it (either choosing the cheapest options, or completely random). If not something like this - then I think at this point it would be a nice quality of life change to only have to click on the bubbles once to cla
    6 comments 81 views last activity
  • I'll include 2 totem locations (in picture) that are broken every time they spawn in that location. One on the top floor of Crotus Prenn Disturbed Ward, cleansing it causes your survivor to be stuck in one spot in the air, you can only rotate until the killer downs you to let you out (on the right). The other is on Lery's in a blue laundry bin under the x-ray display, this totem doesn't give you
    3 comments 41 views last activity
  • The biggest detriment to Trapper's gameplay is that he has to go on a scavenger hunt for his own killer-power. This means that it's not uncommon for some traps to never even get picked up, in some matches. He would only be able to get one out of a locker at a time, and no more than one from any individual locker. Once his maximum capacity are put into play on the map, then he no longer gets them
    6 comments 52 views last activity
  • Been playing since 2017, and I remember being surprised from the beginning that there was only one game mode, and a ranked one at that. I've always thought that it would be very easy to implement, as it's already in the programming (nothing new would need to be made, other than a menu icon) - to make a perkless mode. No items, no offerings, no perks. This mode would also be unranked. Sort of li
    4 comments 42 views last activity
  • Heya, 1900 hour survivor main here. So there is obviously a lot of talk about the upcoming changes (cancellation) to Ruin, and since the beginning of the game there has been a lot of talk about the pace of the game. I'm sure I'm not alone in the thought that I've had since I first played in 2017 - there should be more than just generators for our objective. To me it makes more sense to the tal
    0 comments 31 views last activity