__unholy__
__unholy__
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- __unholy__
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Discussions
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Very surprising that this hasn't been reverted yet. It is near unanimous from the community that the flavour text in perks added a layer of charm and personality to the game that only served as a benefit. Genuinely no one is in favour of its removal. With the Judgement coming soon, I would have been looking forward to see how its character fits into these perks. I understand the thought that the1 comments 41 views last activity
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Half of the new content are recolours, however, they are almost indistinguishable from their original sources. This can't be intentional, right? You have to zoom in and nitpick the differences to see what's changed. Were in progress recolours accidentally shipped?0 comments 31 views last activity
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They were a really nice quality of life feature which helped people get immersed or make builds based on survivors' personalities and skillsets. Removing them does not do anything good for the game, all it is doing is removing a small good thing from the game. Now, perk descriptions just feel incredibly bland and lack personality. If you want to make the perk descriptions clearer and think that0 comments 61 views last activity
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SUMMARY OF THE ISSUE: Once again, here I am reporting about something I'm passionate about. I think the game has amazing menu music. I loved idling in between games, immersive myself into the atmosphere of the game. It is still bugged. I, as well as many others, have repeatedly reported it to no avail. Bandwidth is not an excuse here. This is quite literally one of the quickest, simplest bug0 comments 21 views last activity
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I get you need permission from Wizards of the Coast but yall seem to have a good relationship with them… I'm begging you give me the Eve of Ruin outfit and my life is yours1 comments 41 views last activity
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SUMMARY OF THE ISSUE: This bug has been reported repeatedly, and it has always been marked as under review. However, as of this current patch it is still not fixed. In short, the bug is the menu music being nearly mute, to the point it can't be heard over the bloodweb or some idle animations. Even in perfect conditions, the ambience in the menu is often louder than the music. Here are examples0 comments 21 views last activity
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SUMMARY OF THE ISSUE: Although its mostly fixed, Vecna's mori still has some bugs this patch, post fix in this patch. Now, instead of having the camera angles bugged, they are zoomed in slightly to the point some parts of him aren't visible. While minor, it still looks noticeably worse than it did before it was originally bugged. PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCU0 comments 22 views last activity
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SUMMARY OF THE ISSUE: In the lobby, the menu music for the characters are extremely quiet. Its quieter than the bloodweb and some idle animations, making it almost mute even at max volume. This problem has been reported before: https://forums.bhvr.com/dead-by-daylight/discussion/444067/menu-music-in-killer-survivor-menu-is-too-quiet?utm_source=community-search&utm_medium=organic-search&0 comments 51 views last activity
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I ask this because no matter where its reported, nothing seems to have been done about it. I've made a few posts on other social media platforms, and it seems those who care are wondering the same thing. Around a year or two ago, I noticed that the menu music in lobby (not main menu, survivor/killer lobby) was turned down like 90%, and now you can't even hear it over the bloodweb or idle animati0 comments 14 views last activity
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SUMMARY OF THE ISSUE: In both the store menu and in game, Vecna's mori's camera angles have been bugged. Its quite simple and there really isn't much to it. You can see the error when he first brings the survivor close to him, the angle is much higher and in a different position, and at the end it zooms in way too much, and lacks the final shot of the survivor's skeleton on the floor. PLATFORM0 comments 112 views last activity
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SUMMARY OF THE ISSUE: In older patches (I don't know exactly when this was patched), Vecna had a really cool tech you could do with fly, where you paused the game, which caused his flight momentum to stop briefly, allowing you to time a pause perfectly with a pallet to avoid the stun. It added a ton of skill expression, as it was fast paced and difficult to time. However, I tried it out in thi0 comments 91 views last activity
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SUMMARY OF THE ISSUE: I do not play a variety of killers, so I have quite a few killers I have never played before. Recently, I've wanted to expand my horizons, so I've tried playing some matches with new killers, but I keep getting paired with players with thousands of hours and who seem to bring only the most powerful builds, despite never having played the killer before. Its making it extremel0 comments 41 views last activity
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I've noticed recently killer games have been much harder because survivors have been making no noise at all from behind objects, making it nearly unplayable because I don't know where survivors are in chase. This isn't Iron Will, it applies to footsteps, coughing, falling, grunts of pain, etc.0 comments 11 views last activity