YayC
YayC
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When a survivor gains a stack of condemn, there is no visual for it on the PTB. Please don't push this to live, it will make her unplayable. https://www.youtube.com/watch?v=eJ0kN4ufDpo2 comments 31 views last activity
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Affecting every single status effect in the game is what makes this perk so detrimental. It's a perk used to buff the most meta perks on survivor (exhaustion perks) which is an effect more than good enough on it's own. But it also HAPPENS to simultaneously nerf a massive amount of killer perks/addons with no tell or counterplay for the killer. You can tell this is a side effect because nobody11 comments 181 views last activity
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You said nothing has changed your end while admitting that Midwich was bugged and not spawning god pallets so clearly something did change. You fixed Midwich not spawning pallet but haven't done anything about the other realms that broke that are spawning way too many too close together, Yamoaka, Eeyrie of Crows and Auto Haven in particular spawn every single filler tile imaginable. Auto haven1 comments 141 views last activity
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Unbound: When a survivor is injured, vaulting in the next 30 seconds gives you 7% haste for 10 seconds. When it was buffed to 10% haste a few months ago, it was universally praised because it made the perk actually useful finally but it had strict activation conditions so wasn't oppressive to play into. However, it got nerfed down to 7% because it was strong when combined with killer powers tha7 comments 51 views last activity
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40 seconds is not enough to do much of anything when he has a cooldown just to use his lunge. It's even worse with Tuft of Hair, we're now using an addon to get old Myers with a bigger TR, smaller stalk range, tier 3 animation set and 20 seconds less tier 3. One of Myers biggest strengths was his snowball potential and now that's gone on both versions and the anti-loop on a cooldown doesn't ma0 comments 1 views last activity
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Her ENTIRE POWER is being able to kill survivors without needing to get them to 2nd hook state using her condemn. Doing this now will provide the survivors a PERMANENT repair speed bonus because to play Sadako efficiently you can't afford to hook the whole team 6 times before you condemn them, you'll have lost by that point already. Infact against most decent survivors you'll be at 1 generator49 comments 1,161 views last activity
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Phase 2 of the new Quality of life updates specifies fixing high priority/impact killer issues so I'm making this thread to compile a bunch of issues on Sadako. Some are bugs, some aren't so instead of creating a bunch of different threads I'm compiling them all here, also I'll provide a log file. Manifest Action Lockout When manifested, if you tap the demanifest button it will lock you ou17 comments 452 views last activity
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In the new QOL initiative roadmap for phase 2 that's mentioned as the thing being addressed. Does this mean only massive issues with killer will be addressed and if so what would that constitute? Or am I misreading and other none game-breaking but still big issues on killers going to be addressed? To be specific, would the demanifest invisibility time being too short that Sadako has had now for5 comments 251 views last activity
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The Issue Explained This is an issue affecting many killers including the newest killer Springtrap where chests and killer items use the same spawns and chests take priority when a map is generated. This means on certain maps where key locations on the map only have 1 chest spawn or when multiple chests are bei222 comments 9,416 views last activity
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Getting the bias out the way early, I loved old skull merchant (before laser tagging) as a chase killer and have disliked her more and more with each rework. TL:DR I like the ideas proposed but so far the execution is flawed from what we know. We're going to start off with the spotting mechanics of red light green light and stealth drones which you yourselves state are for finding survivors ou1 comments 142 views last activity
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The PTB discussion section is down so I'm going to do it here instead. First of all, please return the effect that slows survivor crawl speed initially when downed. This aspect of the perk is extremely helpful at preventing survivors from crawling under a pallet/into the open during the hit recovery animation which significantly reduces the chance of a pallet save/flashlight save. It's something6 comments 121 views last activity
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Why would anybody run this perk? You recently buffed "trail of torment" from a 60 second cooldown to a 30 second cooldown because 60 seconds was too long to get consistent value. Perks like "oppression" also got buffed from it's 80 second cooldown down to 40 seconds because 1 minute+ cooldown on perks was way too long to be useful and to activate these effects you just kick a gen. The status eff2 comments 51 views last activity
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SUMMARY OF THE ISSUE : Chests and killer items use the same spawn locations and when maps are being generated, the chests are being spawned in first. This means killers who have interactive items that need to be by generators such as Sadako to push condemn and Xenomorph/Alien to pressure generators end up having their TV's/Turret Stations spawning great distances away from generators. Especial2 comments 1,721 views last activity
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He was fine after the rat poison change. You're changing a killer that very few people are playing and you've made him feel absolutely atrocious with the recent round of changes. He's a 110 killer with no map pressure, his power is supposed to be strong in chase just like that of Spirit because it's the only thing he has and no, a stealth where you are giggling 24/7 is not consistently usable s1 comments 71 views last activity
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I have literally not seen a single person using this perk since it was changed. It was perfectly fine, you already needed to ensure you kicked the right gen to actually begin to get value out of it and now you've just nerfed the amount of value it can give. Same with Zanshin. You finally changed these perks to a state where they might actually be usable and then nerfed them for no reason within15 comments 292 views last activity
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Certain killers require their killer items to spawn by generators in order for them to be effective. Alien, Sadako and to a lesser extent Plague off the top of my head. For some reason you've made it so chest spawns and killer interaction spawns use the same spawns and for an even more baffling reason chests are taking priority over killers interaction spawns. When combined with increased chest1 comments 101 views last activity
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If you're going to dumpster her entire kit until she is reworked, the least you can do is revert some addons back to the states where they were usable so she has variety. Namely all the addons that are currently "when the survivor has a claw trap on them". Whether it be blindness, exhausted etc., these addons used to trigger when a survivor entered the active zone of a drone meaning you could a1 comments 31 views last activity
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Steam The time invisible while demanifested is 0.7 seconds. The time she is supposed to be invisible while in the demanifested state (where she cannot hit) is 1.2 seconds as per her last rework where you were meant to buff it from 1 second to 1.2 seconds, you instead nerfed it to 0.7 seconds. The patchnotes in question: https://forums.bhvr.com/dead-by-daylight/kb/articles/4282 comments 41 views last activity
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It's a completely uncounterable mechanic that leads to ridiculous situations. I had someone down under a pallet, the guy with DS was hanging around for the pallet save and would just jump into a locker anytime I went near them to down them so I could actually pickup the other person. So I either pickup and get pallet saved or grab out the locker, eat the DS and they get picked up. DS is supposed15 comments 331 views last activity
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Instead of asking why every killer was running pain res and pop, you just nerfed them (then buffed toolboxes at the same time lol). They are running them because against good survivors gens go too fast and because every other gen regression perk is either less than useless or heavily situational. The result is pop and pain resonance is not only in every single match still because they are still2 comments 91 views last activity
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Platform PC steam Description of the issue As per her 3.0 rework as stated from the patchnotes of BHVR: "Increase De-manifested state invisibility duration from 1 to 1.2 second" https://forums.bhvr.com/dead-by-daylight/kb/articles/428-7-5-0-ptb So she is supposed to be completely invisible for a total of 1.2 seconds while she is demanifested (the state where s1 comments 104 views last activity
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Another post explaining how 3.0 Sadako is weak. Condemn lock on the PTB was THE DEFINING CHANGE OF 3.0. However, in it's current state I can legitimately say I don't play Sadako even taking into account it exists since it's so meaningless even with the 3.1 buff. In fact, every single Sadako post I have read hasn't even mentioned this as a mechanic because I legitimately think most of us don't e15 comments 171 views last activity
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The TL:DR version is this. VS bad survivors you are still going to steam roll every lobby even though alot of the changes were geared towards these lobbies. VS good survivors you LITERALLY do not have a power anymore and there is nothing you can do to get that power no matter how good you are as a Sadako. All matches come down to how much or how little the survivors knows your power. You have bal36 comments 1,033 views last activity
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Since clearly Sadako isn't getting any actual changes, you just dumpstered her and called it a day (but you buffed Huntress lmao). Can you atleast change this addon so it's actually useful? Current Effect : When you hook a survivor with a tape, all other survivors gain a stack of condemn. Old Effect : When healing a survivor from injured to healthy, gain 1 stack of condemn. Ring drawi5 comments 51 views last activity
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The entire point of the mechanic and it's respective perks/addons is if you keep ontop of it, you can keep a survivor injured and it was actually something you needed to think about as to where/when to heal giving you alittle slowdown that these non-mobility killers desperately need. These changes completely delete that aspect of it. Mangled change was fine on the PTB and would make it harder to3 comments 91 views last activity
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You cannot freely give survivors complete control over a killers power with 0 consequences. How many times do you need to learn this with Sadako when you learned this from 2.0 PTB to 2.0 Live and knew it in 1.0? There is LITERALLY 0 punishment for grabbing a tape and 0 way Sadako can pressure it off a survivor. Combined with being able to turn off any TV while holding one which in turn prevents2 comments 161 views last activity
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This discussion has been merged .0 comments 11 views last activity
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I know what some people are going to say, "but you could be permanently undetectable with it". Imma let you guys in on alittle secret, there's another yellow addon that increases your undetectable time by 20% giving you .4s downtime between undetectable which is so short the terror radius barely has time to even begin to make a sound meaning you can still stealth merchant everywhere. It's actual1 comments 51 views last activity
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Right now her chase power is pathetic even with addons which results in her essentially being forced to 3 gen to get consistent power. These changes plan to address that without buffing her 3 gen potential in anyway. While in chase: Drones deploy 200% faster. Drones activate instantly. Drones lock on 10% faster. Drones deployed while in chase no longer have the unhackable effect when depl7 comments 101 views last activity
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I'm coming at this from someone who uses her right now to chase survivors using the brown addon that just got nuked. I understand why she's being changed, but these changes aren't it. First "Second, vaulting a pallet with a Claw Trap will cause that pallet to break, destroying the Claw Trap in the process. This was previously part of the common Ultrasonic Trap Speaker Add-on. With this change,0 comments 31 views last activity