V1V3
V1V3
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I found Behaviour creating fake discounts. They are associated with the unbreakable outfits which all say they cost 1080 auric cells and are already 10% off. This was only relevant for outfits that could be mixed and matched since it was cheaper than buying all parts of the full outfit separetly. Unbreakable Outfits can't be discounted this way, and even upon day 1 one of release, the discount st13 comments 131 views last activity
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I thought it would be cool if there was a color palette to customize colors of outfits for any character.34 comments 181 views last activity
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Charms had always fascinated me for being something besides another character cosmetic, but I ask myself what are some other type of cosmetics that would be cool to have? Allow me to make some suggestions for each side. Gen Cosmetics: A cosmetic for generators. The gen will transform into the reskinned model equipped by the first survivor that works on it. Afterwards, it remains the same. Hook0 comments 3 views last activity
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For the longest time, Trapper and Wraith have been known to have Moris that are near identical to eachother and lack any innovative ways to kill a survivor. They're nothing but mindless flaying with a weapon. Then there's the Clown who's Mori may reflect the lore of him, but being kicked a couple of times and losing a finger wouldn't kill you in real life. A good Mori should also have something t14 comments 111 views last activity
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The Trapper is one of the oldest killers in the game and despite this, he is considered by many to be only in low-mid tier in every new meta. Why is this? Allow me to address the problems. Time Consuming: He can only carry 1 trap at a time without add-ons. All his other traps are randomly scattered across the map and force him to spend excessive time backtracking to place them all. This leads to3 comments 31 views last activity
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I thought dedicated servers were supposed to fix the 3-10 minute wait time as survivor to be more like the killer who can still get matches in less than 10 seconds. Some of the suggestions I have could easily minimize this problem. -Players can switch between roles in lobby like in custom games. This changes lobby to only finding 5 players than by strict roles. If more than one person tries to p8 comments 6,491 views last activity
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Here's a few examples of how long games take to finish game passes. Fortnite: 150 hours Apex Legends: 125 hours Valorant: 100 hours Rainbow Six: 60 hours Brawl Stars: 30 hours The devs said we should be able to get a tier every hour which means we would be able to finish the Rift in 70 hours worth of playtime. Paulie Esther, however kept track of how long it took for him to get the rift whi18 comments 3,191 views last activity
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If you're like me and sometimes find progressing in the rift much more slower than other games with game passes, then perhaps you might agree there are ways to make it more manageable. Here are some suggestions that'll make completing rifts easier. -Daily challenges now give fragments -All tome challenges from previous rifts still give fragments for the current rift. -The amount of days to fi26 comments 532 views last activity
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I personally don't like them since I can't mix and match with them to other outfits and that's my #1 reason of buying cosmetics. It's obvious they can make unbreakable outfits be equipped in seperate pieces as we have the exact legion bunny outfit in 4 colors and Pyramid Head's head/weapon are just alternate versions of the default outfit. My only reason they did this was Konami didn't like cosme9 comments 111 views last activity
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I understand it works like other game passes and it makes players to play the game as much as possible, but what does this leave for new players? Isn't it more logical to keep any/all game content to encourage new players to try the game out? Like maybe the Rifts can be permanently tied to the Tomes or with/without the fragments gained from challenges and the auric cells removed from the tiers. A24 comments 312 views last activity
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Rather than make a small tweak to Leatherface's power, the devs decided to give him the ability to chainsaw up to 3 times longer and he's faster. He also gains his charges back instantly for downing someone from a UR Add-on, which can end up him playing like the Legion, only it's the exposed status effect than mending. He's then given new add-ons that can help him in different ways. I seen multi18 comments 1,001 views last activity
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Since the breakable walls, I wondered what other things could be implemented in the game while still balanced. Here are a list of things I thought of. Ladders: Survivors can use them to get to higher levels quicker, but if the killer reaches the bottom/top, he can kick them down, forcing survivors off and rendering them unusable. The killer can also grab injured survivors off in arms reach. Rev0 comments 21 views last activity
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Since the breakable walls, I wondered what other things could be implemented in the game. Here are a list of things I thought of. Ladders: Survivors can use them to get to higher levels quicker, but if the killer reaches the bottom/top, he can kick them down, rendering them useless. Any survivors on them falls off. The killer can also grab them off in arms reach. Ladders spawn in buildings of m7 comments 109 views last activity