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Uberosh

Uberosh

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Uberosh
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  • Found a player who on killer, was absolutely unacceptable troll. Specifically done "game hostage" through dying state. According to guidelines which reports is accepts. I'm don't mind if killer "slug" the survivors whenever it is applicable, but not purposefully disrupting gameplay. I'm have video evidence, may i'm request to ban this particular player bypassing regular procedure? I'm planni
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    1 comments 101 views last activity
  • By itself strategy is okay. But need something to prevent the ways to abuse, which usually results in games above 30 minutes or give up by survivors continue if they indentify it. So what the solution: If killer rely on this too much & not eventually get any hook points, consistently protecting generators & not commit to down someone, especially if target was downed & killer didn't
    6 comments 121 views last activity
  • Hint, it was in previous decade. Both games align in most aspects, excluding artstyle & genre as attacker.
    4 comments 141 views last activity
  • What if use escapes/deaths as intended an flat amount increase or decrease, and multiply it by match performance calculated with Emblem system? Don't know exact numbers so example looks like: For survivors, a Regular Flat value depending on Escape/Death * X where X is a Number of calculated from the table where set multiplier pertrain to the number of Acquired Emblems during Match. For the Kille
    0 comments 11 views last activity
  • I'm wanted save it on my pc and give it someone who missed test. I've saved only entry page and questions because last page should be generated - but encountered a problem, seems JavaScript responsible for "result" creation is missing or broken... or even problem is bigger cuz page generation on Back-end & this makes dead end. By the way - ask "Behaviour" to share this Exam is an option?
    3 comments 101 views last activity
  • Most part of community & me too, usually buy all chapter & characters DLC. But currently due a "sad events" - l'm can't and turned my look on the Shrine to probably atleast get new teachable perks. Via maths, l'm concluded that is very unreliable source for do so (if not impossible). Currently game have 14 licensed characters which posses in whole 42 perks. Full pool is 126 teachable per
    2 comments 71 views last activity
  • That emblem punishes if games going too quick, means Killer fails at generator protection - in my opinion l think Survivors Team which complete reparing generators (for those who not died before 1st objective end) should reward with atleast Silver quality "Unbroken" emblem. This so unpleasant get punched in gut by "Bronze quality emblem" after near perfect chase, altruism actions & one gen
    0 comments 11 views last activity
  • This exist from release of Dead by Daylight in far 2016, l still confused why it is in game. Also both sides get confused when this happening, in result often experienced survivor just ragequits. Previously not didn't concerned about this until other survivor said "That's is bullshit" with which l played in solo queue. She/He stayed almost in front of me when this happened to me, that game could
    6 comments 263 views last activity
  • 1st, some reason on Rank 8 system putting me in "Rank 20's lobbies" (I'm solo queue). This okay if, I'm joined lets say rank 15-10 lobbies... but cmon, to guys who actually play their first match? 2nd, New players anyway finish self even with New-Brand message about "Take the Chance". Cuz they don't know on hook stage 2 need quickly press Spacebar repeatedly until freed. Instead of hold or press
    2 comments 21 views last activity
  • On event if survivor unhook self - score only going down. Probably refund for that particular event is broken or never worked l dunno. Checked at gamepedia for maths, not sure them is true - atleast Gatekeeper surely true. If almost everyone unhooking self entire game, Benevolent can drop BELOW BRONZE . Feels bad get punished when you successfully led the chase & mostly repair generat
    1 comments 12 views last activity
  • l'm have complain about some challenges - because l'm literally can't complete them because character is locked, maybe temporaily unlock them with locked bloodweb & inventory while archive is active? l'm can buy them for "dosh" or shards... but l'm still don't like Doctor, and refuse play him without interesting approach.
    7 comments 101 views last activity
  • Please by love of god - make emblems above required rank for quest, give a additional completion points for them! Example: Killer's non-challenge quest "The Hunt" (Book 2, Page 2), require 5 silver "Chaser" emblems to complete. Per trial possible get only 1 completion points out of 5 required. Its not hard (even newbie can easily get it) - just very long especially in comprasion with others ques
    3 comments 21 views last activity
  • See we again them in complete new genre? Problem of game was in gameplay, that tried copypaste Dead by Daylight. Maybe try something like asymmetric MMO? Feature of DbD matches is 10-20 minutes match duration, no big community interactions... what if we literally flip Deathgarden gameplay, lets imagine Runners go into "The Garden" not just for slick chance of getting in "Enclave" but mostly for
    0 comments 21 views last activity