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TruEternity

TruEternity

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TruEternity
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  • So BHVR devs, straight answer, why do we even need to pay bloodpoints to prestige? Even if it's 1 bp why even do that? There is already enough to grind for in the game, you do not need to keep an arbitrary bloodpoint tax.
    29 comments 341 views last activity
  • I do not understand why botany knowledge got nerfed so hard, when it was barely even used in most games. First they took away the efficiency, but at least it got a speed boost to healing in compensation. Now it eats med kits faster, and got nothing in return. If the healing speed was a problem, reduce it, but don’t add a crippling downside to it. It’s calm spirit all over again, add a minor buff,
    97 comments 2,042 views last activity
  • This isn't complaining about it being killer sided now, no it's much worse than that. The middle is just gigantic open deadzones, so it has to be killer sided right? Wrong, there are near infinites in the house loops, along with god pallets. So not only does it suck to play as for survivor, but for killer as well, because survivors just hump stupid god loops. I just can't imagine what they were t
    12 comments 911 views last activity
  • How has this not been implemented yet. It’s ridiculous that the game has been out almost 6 years and filtering out killers isn’t an option. How am I supposed to concentrate when that chad of a killer Clown is jiggling in my face? Or when I have to stare at pyramid head’s thicc cakes? I need an option to avoid them, come on BHVR!
    6 comments 131 views last activity
  • Since boons came to the game they have been meta shifting, and while I don't think that's a bad thing, I feel they're a bit over tuned right now. My suggestion to reduce strength with out crippling the perks would be to implement a timer that would not allow you to re-boon the totem right away. For example say the killer snuffs the totem, the entity would then block the totem from being interacte
    14 comments 211 views last activity
  • As many have, I occasionally partake in a a NOED thread. Laughs are had, tears are salty and sweet, but that’s not here nor there. My topic is about 1 thing, if you haven’t figured out what perks the killer is running, assume they have NOED. Not only will this allow you to make notes of dull totem spawns, if your finger needs that m1 break from the gens, or you’re a dirty loot goblin, but wi
    6 comments 41 views last activity
  • Felix's hollowed blight cosmetic, the Vest of old has issues with a gap in the back of the cosmetic. There is a very noticeable disconnect between the Vest of Old and any cosmetic that is not from the matching set.
    0 comments 1 views last activity
  • Seriously, just stop it. There are so many problems with it, it doesn't work at all. All the games I've had have been so easy because I've been matche with brand new players. The whole don't worry, it'll balance out, like when? It's so bad
    0 comments 31 views last activity
  • I see it around here a lot, X killer has bad map pressure, so they're balanced, usually in reference to Deathslinger but can be used for other killers as well. The problem is that ALL killers have map pressure, because it's an inherent feature of the game, and how to play killer well. So let's start off with what most people mean when they say map pressure, map mobility. Billy, Blight, Oni a
    15 comments 431 views last activity
  • First, the elephant in the room, SWF with comms will give an advantage compared to a solo q. This is a fact, indisputable, end of story. BUT, that does not mean swf is the boogieman it's made out to be. The fabled toxic 4-man isn't really a problem. In fact, I find the opposite true, most 4-mans tend to goof off far more then a group of 4 solo's, making them easier to kill. They also play stu
    42 comments 1,491 views last activity
  • First, the elephant in the room, SWF with comms will give an advantage compared to a solo q. This is a fact, indisputable, end of story. BUT, that does not mean swf is the boogieman it's made out to be. The fabled toxic 4-man isn't really a problem. In fact, I find the opposite true, most 4-mans tend to goof off far more then a group of 4 solo's, making them easier to kill. They also play stu
    0 comments 21 views last activity
  • So any person can see this chapter has broke a lot, and unfortunately it’s been the basic trend so far this year. Dedicated servers are still wonky and unreliable, each chapter breaks more than it fixes, q times are horrid at high ranks for survivors (watch any twitch stream). Hit boxes are all over the place. If if anyone is familiar with Rainbow 6 Siege, it had a similar problem. The game w
    0 comments 22 views last activity
  • So, I don’t actually think that, but with the opinion a lot of people hold, it seems that way. Let me explain. I’ve just recently come back from a 10 month break, so my rank is pretty low (just got to 8 as killer a few days ago). Thing is, I was rank 1 on both sides for quite a while before I quit, so I was used to the high rank meta. Why do I mention this? Because of the matchmaking changes
    25 comments 901 views last activity
  • So let me start off by saying if you enjoyed the event cool, good for you. I didn't, but this isn't about that. This is about what a terribly designed heap this event turned out to be. Due to the shortsightedness of this event it has absolutely killed the game for me. I enjoy playing killer, not waiting in a lobby for 30 minutes or recreating one every 5. Due to the nature of the survivor obje
    3 comments 101 views last activity