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TripleStryke

TripleStryke

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TripleStryke
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  • Not sure if this is a bug, but toba landing seems to be insanely cluttered compared to previous updates. This is across all platforms and loading in on Toba Landing you should notice it immediately every match. Everything is super tall, seems like there's more trees and there is little visibility Second image is from the main building stairs
    0 comments 11 views last activity
  • I can honestly say I love the Singularity changes as someone who has "mained" him since release. The increased aim-assist on placing pods has made him feel a bit more consistent, and the aim assist on teleporting has opened up some unique opportunities while making him more accessible for beginners. However, some of the addons definitely need some changes. Crew Manifest This should be the top
    3 comments 71 views last activity
  • When in chase with the obsession, breaking a pallet (not sure about breakable walls) specifically with shred does not give the 5% haste effect as intended. I am on Epic Games and this has happened both matches playing as demo with this perk.
    0 comments 31 views last activity
  • This bug happens on All platforms when you are playing as the Singularity on the Azarovs Realm. I have also reported some similar issues on the edgemap rocks of dead dawgs and the edgemap trees of coldwind, but basically the collision on some of the birch trees for pod placements is extremely inconsistent requiring multiple shots fired, or just entirely blocking placing pods from some positions.
    0 comments 11 views last activity
  • There are some issues with some edge map tiles for placing biopods as the singularity. I haven't noticed these before and it isn't everything, but the collision on some edge map objects can be inconsistent such as the trees on the edge map of coldwind, and the rocks on the edge map of dead dawgs from my experience. These objects will light up with the indicator that you can place, but most of t
    0 comments 11 views last activity
  • Currently all stuns (not just pallet) take the plague out of corrupt purge. Since this wasn't mentioned in any patch notes I'm just going to report this as a bug just in case.
    1 comments 62 views last activity
  • It's no secret that Singularity is an unpopular killer, having a use rate only above Twins, a killer that was severely bugged during the data collection time, and one of the lowest kill rates in the game. He's one of my killer p100s and main, but I have a few suggestions to make him better for the average player. Soma Family Photo base-kit Remove the anti-camp measure slowdown for entering a
    1 comments 31 views last activity
  • I've been loving the recent Billy changes on both sides. The extra curve window has let him curve around more loops, and it has been way more interactive than him being forced into situations where he has to m1. There's a fun back and forth and I do not think he needs any changes.
    1 comments 21 views last activity
  • On all versions when playing as The Plague, your POV will go back to normal at the wrong time. Instead of the usual time after using the purge, it goes back to normal after the purge cooldown has completed. Furthermore this prevents her hands from doing the correct animations in subsequent purges in quick succession among some other issues. This occurs every single time you use her puke.
    0 comments 31 views last activity
  • I love singularity and he's definitely not the weak killer a lot of people seem to think he is. He doesn't need any massive changes like other people suggest, he's just difficult to pick up, but there are some minor adjustments that I suggest to make him slightly more rewarding: EMPs break in the survivors hand when hit with a basic attack. QOL on pod placements (some perfectly flat surfaces l
    1 comments 21 views last activity
  • Playing as The Plague your puke will randomly hit invisible barriers in the air. It happens at least once, usually multiple times per game especially if you try puking in the same area in succession. It has occurred every game of plague I have played recently so it does not seem to be a map-specific issue. Here is a streamer encountering the bug I've been having: https://clips.twitch.tv/Square
    0 comments 21 views last activity
  • This is just what I would do to nerf blight (mostly his addons lmao) Base kit: Rush tokens are reset when stunned by any means Alchemist Ring: Starts with 0 tokens with a maximum of 4. Each token returns 1 rush after a successful rush hit. Landing a rush hit increases the number of tokens by 1 and each rush miss reduces the number of tokens by 2 (If you perform a break action or don't swing dur
    1 comments 31 views last activity
  • In my opinion, Singularity takes a lot more effort than the average killer, but for the vast majority of games, especially on maps with a lot of LOS blockers, his power is often not adequately rewarding. It seems like there are already values in place that can be adjusted to make a lot of the pain points for such an interesting killer more bearable. This brings me to the changes I would suggest
    11 comments 171 views last activity
  • For me and some other people Black Wards only don't seem to work on the Twins. I have tested it on multiple other killers and haven't ran into an issue. It isn't a bug for everyone, but I know other people have ran into this issue. Here is a clip of someone reacting to it and some pictures of one example: https://clips.twitch.tv/RoughGoodSushiArsonNoSexy-_eexPyx6_gMi6OFo
    1 comments 31 views last activity
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