The_Killer_Legacy
The_Killer_Legacy
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Overcome is a good exhaustion perk, you get injured and get a bigger speed boost to reach someplace you maybe wouldn't have reached if you didn't have Overcome. But it only works from healthy to injured. I think it would be a good quality of life change if Overcome also worked when being put into deep wound from injured. This for instance would be good against a tunneling scenario, where the ki0 comments 51 views last activity
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Currently the game shows when a survivor is healing themselves or other survivors, but it does not show the progress of the healing(Except when the survivor is healing on the ground in the dying state). I think that would just make sense, and I don't see how could this be a problem to add it. Also, one feature I think it should be added, is an indication in the HUD (below the hook dying progre0 comments 12 views last activity
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I know Pinhead already had a game changing problem recently, but this one is another bug that really penalizes the Pinhead player when it happens. So what happens is, sometimes when teleporting, the Pinhead Player gets teleported very far from the survivor solving the box , and its not consistent, sometimes its considerably far from the survivor and others its very far from the survivor, so0 comments 31 views last activity
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Hurry for Kill: The killer starts the match with 6% haste. All survivors can see the killer aura while the perk is active. The perk deactivates permanently when the killer performs a basic or special attack or a survivor loses a health state by any means. Now let's analyze the Scenarios of this perk: How this perk can be too strong if combined with these perks: Play With Your Food:5 comments 81 views last activity
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Corrupt Intervention is a perk that blocks the farthest gens from the killer for 120 seconds. It's a pretty good perk to buy some time and lure survivors to a certain area of the map, but very good survivors tend to stealth/hide the whole duration of the Corrupt Intervention, making the killer basically have no value of the perk in addition to not having any idea of where survivors are after al2 comments 31 views last activity
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Platform: PC Steps to reproduce: Just choosing Legion on the killer selection screen and his menu music won't play. It seems like Legion's Menu Music got muted, or isnt there anymore, the theme doesnt play. I tried restarting the game and trying to see if changing the killers would make the menu music play, but I didnt succeed. I recorded it, so you can have the visual, and most importanrl0 comments 11 views last activity
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The speed that Plague's vomit travel right now is debatable, I mean, the current speed of the stream isn't that fast, like, when you use your vomit in front of you, it actually takes a little bit of time for it to reach your target, and the farther you want your vomit to go (be vile purge or corrupt purge), the more time it takes to reach your target because the speed that the vomit travels doesn1 comments 21 views last activity
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The point of the Undetectable status effect is for the killer to not be seen by any survivor when he approaches then, but when he gets the first hit, the survivor runs away and the chase music starts for the survivor, even tho the killer is still Undetectable. The chase music completely counters the Undetectable that the killer have, as the survivor already know he is after him, so it would be a0 comments 41 views last activity
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I think the devs could add a rare chance for a totem to spawn on the basement, as this would add even more basement plays. For instance, if a team of survivors want to cleanse all the totems to prevent a possible NOED, they would have to take a big risk and go to the basement to see if there is a totem there, taking the risk of getting a free hit from the killer if he discovers you are on the11 comments 301 views last activity
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"After hitting a survivor 3/2/1 time(s) while you are carrying another survivor, all survivors suffer from the Exposed status effect as long as you are carrying a survivor . The effect persists until the end of the trial." That's basically the idea, when the perk activates, if any survivor tries to bodyblock a hook, they will just go down in one hit, making the survivors scared to even t3 comments 61 views last activity
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I don't know if this is happening just with me, but in every match, when I hook a survivor and right after hit him, it doesn't have the hit cooldown anymore as it used to happen, it acts as if the hit was passing through the survivor and hitting the hook instead, not having a cooldown for a successful attack on survivor. If this isn't happening just with me, was this change on purpose or it s1 comments 12 views last activity
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Does anyone want new offerings? It feels like the devs forgot about the offerings and are just adding more perks for both killer and survivor, but where are the offerings? I wanted new offerings that could change the difficult of the trial to help either the Killer or the survivor, like the Moonlight offerings used to do, or it could be just more random offerings such as "Starting near a4 comments 42 views last activity
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I think everyone here thought once if a mode with 2 killers and 8 survivors would work, and if it worked, how it would be balanced. Well, I have an idea of how a mode like this could work. Hide and Seek In this mode there will be 2 killers and 8 survivors. The catch is, there will be no generators for the survivors, instead they will just need to hide from the killer for a certain amount of6 comments 382 views last activity