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ThePrizz

ThePrizz

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ThePrizz
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  • Being able to give you a thrilling experience throughout the match was what made me buy this game. Having the sense of unease when playing a survivor and being kept on my toes, and creating it for the survivors when playing killer is what makes this game fun. It's pretty sad that along the years, the devs started not taking into consideration if the stuff they put inside the game can create a t
    61 comments 1,871 views last activity
  • Just looking at Wraith's or Doctor's perks and comparing them with Bubba's or Myers makes me cringe hard. I don't get it, why can some killers have no downsides to most of their addons while others barely have any that are useful. I'm telling you, add-ons are the main thing that make me play Wraith and Doctor more than other killers. I feel like no matter what I pick, even if they are yellow, T
    23 comments 431 views last activity
  • I want you to give me solutions to those problems, not complain about them. Tell me how would to fix them while also making it reasonable for the other side. The problem this game has, is very similar to what League of Legends had in the past. There were no clear rules, and players would join a game without a preestablished role, and there would be chaos and players would fight about the rules
    62 comments 622 views last activity
  • Version 1 (remove the base kit BT) : The entity gets mad at the killer for trying to feed her the same survivor again in a short amount of time, so the entity blinds the killer for 5 seconds and also makes him suffer of Blindness (20 seconds) after he downs a survivor that has been rescued from the hook in the past 20 seconds unless they perform a conspicuous action. Now in order to stop quirky
    0 comments 21 views last activity
  • If anything, Sprint Burst should cause Hindered at the end of it, not Exhausted. This happened to me so many times: Try to protect a gen, chase a survivor, he sprint bursts to a good looping area, I go back, other survivors are on the gen, I chase some other survivor, he also sprint bursts away towards a good pallet/loop. At least Dead Hard was only a thing after you already injure a survivor s
    40 comments 881 views last activity
  • Playing as a survivor boils down to : Do gens -> Hear Terror Radius or See Killer -> Hide or get chased -> Wait till killer is gone / Stall as much as possible -> Return to doing gens -> Try to escape through gate or hatch. There's a few things that you can do to make things a little more thrilling, like bringing a flashlight and going for saves, sabotaging hooks or boon perks,
    12 comments 211 views last activity
  • New survivor items : Painkillers - Has x charges, can only be used when injured or on hook. When injured, consume one charge to remove Hemorrhage and Mangled effects from you while also reducing the volume of grunts of pain by 100% for 30 seconds (more or less). When on the hook, consume one charge to slow down the entity progression by 30% (more or less). It has the same cooldown as the amount
    5 comments 101 views last activity
  • In my opinion there are some killers that are just like unseasoned food. BLAND. They could be way cooler and unique if they had some extra audio/visual cues (spices) to play with their victim's senses. Here's my take on them and my opinions on what can be done: Trickster: He's a goddamn music superstar ! Where are the strobe lights ? The spotlight ? Where's the club music ? Imagine if there w
    2 comments 11 views last activity
  • Firstly, I'm gonna name them, It's Trickster, Clown, Artist, Nemesis, Deathslinger, Pyramid Head, Wesker, Legion and Plague. And it is not necessarily about their abilities, even though some of do have some boring recycled abilities (*cough cough* Trickster *cough cough* Wesker), it's the way they look, the way they influence the map (Nemesis zombies are a joke) and the ambiance around them, the
    18 comments 191 views last activity