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ThePeeje

ThePeeje

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ThePeeje
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  • Problems with Ruin: + Inconsistent length of time in the game + Inconsistent skill check numbers + Can be too hard to find + Can be in a bad location and too easy to find +Overall too strong, as every killer brings it at high ranks Solution: Ruin can be applied to a hex totem of your choice manually. (optional) Good skill checks cause -2% regression for every dull totem in the game. G
    4 comments 62 views last activity
  • Nearly 3 years we've had to ensure the scourge that is Ruin. Its the number 1 killer perk by a mile and it's the single biggest contributor to any killer win or loss. Its RNG based and it heavily punishes solo queue players over SWF. There's no easy way around it. As a solo player, you either put up with it and watch as no gens get done and you lose. Or you run around the map, possibly never find
    41 comments 522 views last activity
  • Anyone remember Brutal Strength before the nerf? Almost everyone ran it. Killers couldnt function hardly without it. So what did the devs do? They nerfed it. And buffed native pallet breaking speed. The result - its now a well balanced perk. Nice. But not crucial. I think SC, Ruin and BBQ are all like this. Their pick rates are insane. So maybe a much weaker version should be added to the defau
    3 comments 21 views last activity
  • IMO killer perks are pretty well balanced for the most part, where as survivor perks are a real mess. Here's my suggestions. Please let us know your ideas. Survivor Buffs Balanced Landing: requires the most skill/luck of all exhaustion perks. Increase values Slippery Meat: too risky to yourself AND your team mates. Should provide a free hook escape upon hitting a difficult DS
    40 comments 1,622 views last activity
  • This is such a complicated perk, so clearly a lot of thought went into it. And yet, obviously, it' total garbage. I can't see any reason someone would use it in its current form. So lets be real: it puts the user and the team at a severe disadvantage. Therefore, it needs buffs to make it an interesting perk. It should be a perk that really skilled survivors take which gives them a challenge,
    22 comments 202 views last activity
  • Ok, so let's discuss Sprint Burst - one of, if not the strongest and most OP perk in the game. My suggestion is that we need to balance it with Lithe and DH first of all, to create more variation among exhaustion perks. WHY NERF SB? I believe Lithe and Dead Hard are very well balanced perks that require skill, can be countered and have a level of risk/reward that is fair on both sides. Nei
    45 comments 2,373 views last activity