TWiXT
TWiXT
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- TWiXT
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Discussions
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Due to all the players playing him and trying to get bloodpoints to rank him up/prestige/unlock teach-ables, I've experienced a dramatic decline in DC's. I know this will change tomorrow or the next day (once they've achieved the teach-ables), and it'll go back to the toxic DC epidemic levels that have been destroying the game experience recently, but at least I'm having fun today... god I missed1 comments 102 views last activity
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I remember a live stream where devs said there was a DC threshold algorithm that punished players for DC'ing more than a certain % of the time (I believe it was 33% but can't quite remember). However currently about 6 out of every 10 matches I have played have had 1 or more survivors DC, and at least 1 killer DC (Yes, i tallied it over the past 5 days of playing). It doesn't seem to matter which49 comments 1,492 views last activity
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The Clockmaker Appearance/Mannerism: A tall and thin elderly man who is bald, save for the long strands of hair crowning his head and draping his shoulders, he has scars covering his face, a magnifying eyeglass ruthlessly jammed into his right eye socket, and a broken, crooked nose. He wears a long waistcoat and suit pants that have seen better days, a torn and bloodstained tie, and carri4 comments 101 views last activity
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I've Had this concept for a long time and now have it all down in a way that I hope makes this killer both intimidating and balanced. Did a lot of math on this one (which will show) that may have some inaccuracies, but should still overall give you the idea of what I'm going for. I hope you enjoy! The Juggernaut Appearance/mannerism: Intimidatingly massive; this killer is Hispanic wit0 comments 73 views last activity
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In an effort to add new elements of fun to the game (probably too ambitious), I wanted a killer who is constantly playing mind-games with the survivors. Small, fast, sneaky, and deceptive this killer relies upon unpredictability and jump-scare moments, but will be tricky to use as you have to actively plan a few steps ahead of the survivors to secure hits and kills. On paper the idea seems decent5 comments 161 views last activity
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Essentially this mode removes the transparencies in the game and leaves it up to the survivors and killers to figure out what is going on, and is meant for those looking for a better challenge in this multiplayer game. Survivors: No longer get 3x the notifications/perk symbols of what perk the killer is using that's currently affecting them. (No Hex or Cursed status notifiers, no notifica6 comments 61 views last activity
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I've been toying with and reworking this concept for a while to make it more balanced. This killer specializes in punishing lone wolf survivors and forcing them to group up for a higher chance of survival. All inspired by a song; I hope you guys enjoy it. The Infamous - Appearance/Mannerism: Maxwell Edison, a normal looking and charismatic guy with strawberry blonde short hair who is4 comments 111 views last activity
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Currently The Doctor has 4 common, 7 uncommon, 3 rare, 5 very rare, and 1 ultra rare add-on's. The problem with this is in the Uncommon category, often the blood webs will feature a slew of uncommon, but not any that are useful or meaningful, and an abundance of the 3 rare and 4 common variety. Even after P3, this problem gets amplified and loads the blood webs with too much yellow, and not enou2 comments 21 views last activity