Spoghead
Spoghead
About
- Username
- Spoghead
- Joined
- Visits
- 75
- Last Active
Discussions
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No difficult bases loading at all.1 comments 31 views last activity
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I've been playing all morning and I've not seen a single five skull base. Equally, all five of my five skull bases are enabled as of a few hours ago and I've not received a single raid either.4 comments 51 views last activity
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2 comments 31 views last activity
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I have at least one map I cannot activate despite it meeting all criteria. I currently only have three activated outposts. I'm having problems with El Cajon and Green Village if you need look.1 comments 11 views last activity
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Is there not some way we could refresh, activate or deactivate outposts without having to load them every time? Can a control not be added to the console allowing us to do this without having to go through several loading screens if you want to modify or switch to different outpost being active?1 comments 21 views last activity
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This is a two for one. I think average number of kills should be made visible but only if it's the average it took to leave the base with the genmat. This solves any issue around those raiders that quickly realise it's way beyond their pay grade and quit . Then secondly, the reward you get for completing it could be on a sliding scale, the most being awarded if it's done in less than the averag4 comments 31 views last activity
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I have a spike trap on the side of a cube which auto destructs, a lava s above the path with this block to the right hand side. On top of the cube with the trap is another self destructing spine trap with a holo cube above that is supposed to be destroyed by the second trap. The auto destruct has stopped working through the lava or round the corner. It worked pre-update.5 comments 51 views last activity
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Whether a base is normal, dangerous or brutal could surely be based on the average number of kills rather than just size and number of traps. There are so many "brutal" that you easily get through with no deaths, it makes no sense.3 comments 31 views last activity
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I've been playing with misdirection, colour and lighting to add that extra nuance to what I think fun levels. I'd love some feedback if you wanted to. Search TC-Spoghead user. My favourites, from 4th to 1st: Forest Lake El Cajon Mound Valley (AKA D'oh!) Spartansburg (AKA Oh, HEY!) Thanks fellow raiders!4 comments 41 views last activity
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If a bomb with eagle eye is behind a false cube, and the cube is broken by something other than the player, the eagle eye mod doesn't seem to work.1 comments 11 views last activity