Sometimes_Sage
Sometimes_Sage
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- Sometimes_Sage
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When I was watching the anniversary stream, I was impressed that BHVR found a way to stop face camping without hurting fair Killers, until I heard one detail: The self-unhook bar slows down when a Survivor is near the hook. Why not have it stop? I can't think of any scenario where a face camping Killer is preventing an unhook and a Survivor wants to stay near the hook, instead of doing Gens whi24 comments 1,084 views last activity
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So yes, the 6.7 version of Dead Hard is objectively weaker than the live version, being unuseable until its user is hooked for the first time, but all of the issues caused by the perks design remain unchanged. Dead Hard will still cause lose/lose situations for Killers at pallets Killers will still have to enage in the unfun "wait it out" gameplay Killers will still have to assume that every29 comments 1,371 views last activity
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So, while decending into panic and hurling abuse against the devs is always fun, rewarding and constructive, lets take a step back and exermine the intents and effects of the announced Mid-Chapter changes with a healthy distance. Nobody can honestly claim that healing isn't out of control at the moment, hit and run playstyles are mostly dead, injuries are mostly irrelevant unless they lead direc6 comments 172 views last activity
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I started playing DBD in October, so forgive me if I am unaware of some year-long context, but from what have seen so far it seem like changes to the game are approached from a pure Survivor viewpoint, almost as if playing Survivor was seen as the normal way to play the game with playing Killer as some secondary mode. I want to make clear that everything I am going to say is about game feel, no51 comments 1,214 views last activity