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SixShotOcelot

SixShotOcelot

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SixShotOcelot
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  • First, thank you very much for the effort put into attempting to improve the Twins. I'll try to make this concise. Background: We have waited years for the Twins rework after the devs told us it was next in line after Legion and GF. The rework was delayed on multiple occasions due to being more complicated than initially thought and "needing more than a number tweak". For years, the player b
    2 comments 1,301 views last activity
  • Why shadow drop? Many will now be unable to participate/watch live. Personally, I am genuinely a little peeved with the shadow drop of the Anniversary Stream details being disclosed ~26.5 hours prior to the event. Every year, I make it a point to take the "DbD Anniversary Stream" day off work for a dedicated DbD Hype Day. It is a great day to look forward to each and every year. A day off work
    12 comments 211 views last activity
  • New Game Mode: 3 vs 3 King of the Hill in the form of 2 survivor+1 killer on each team fighting for control of gens. Background: People suggest 2vs8 (2x killers vs 8x survivors) FAR TOO MUCH! I think this is a bad idea, and plenty of others have great points on why. Easiest one is, "people don't like playing against knight generally, so more of that is bad. However, I think there is an obvio
    5 comments 121 views last activity
  • A few times the game froze after I alt-tabbed to another application. Solution was to simply force shutdown of the game in Steam client. All freezes occurred in Sanctuary, next to cosmetic/armor suit guy. I could always still hear general environmental sounds, so the "freeze" appears to be visual. Although, I am uncertain if my inputs allow my character to move or interact.
    0 comments 11 views last activity
  • What in-game modifiers(effects/buffs/debuffs) are specific to killer powers, which are specific to perks, and which can cover both? Where do killer addons fit? Are they more similar to perk buffs/debuffs or more similar to those from killer powers? Not sure if BHVR Devs/Community Managers can chime in however I'll include examples I have seen them state. Example 1: Killer instinct is specifi
    0 comments 11 views last activity
  • I noticed that Renato Lyra's basekit head cosmetic "Renato Lyra Common Head" appears to be EXACTLY the same as the head cosmetic included in the "full outfit" (head+body+pants) "Kite Designer". The Head cosmetic is in this outfit is called "Musician Half-Bun Uncommon Head" and costs 100AC or 1800 iri shards. What's with this? I am fairly certain this is not the first time this has happened. Is t
    5 comments 171 views last activity
  • I am beyond ecstatic to hear the system being worked on to help prevent playing matches on the same map repeatedly. However, I have seen many in the community state they wish this was the case for killers instead. While I also would like the result of facing fewer killer repeats, I don't believe the system they discussed to prevent repeat maps is best for repeat killers. Problem with applying r
    7 comments 82 views last activity
  • The Twins are still broken. Not only does everyone know this, but everyone expected this. The bug that made them feel better/more fun was removed (sorry "fixed"), however the game breaking immobilization post-switching is still present. While these are issues, these are not my issues. My issues are the following. Please take this as constructive criticism and hopes for positive change. I am very
    3 comments 41 views last activity
  • https://youtu.be/vgqJ65LdfdA Since patch 4.5.2 (at least), there has been a bug between the interactions of Doctor and Calm Spirit. Despite Calm Spirit negating the screaming from his ability, the Doctor still receives visual indicator of where the survivor is/was. The ability states: ... Madness I: Causes Survivors to " scream once, revealing their location to
    3 comments 81 views last activity
  • I run Calm Spirit every match and despite it supposedly "preventing all screams", there are still certain instances where I scream. Most notably, when stepping in a Trapper Trap. This has been consistent for a few months now. (time of post 02/08/2021) Thank you very much!
    0 comments 11 views last activity
  • Clip of issue: https://youtu.be/6ZF32HYeqqM Date of Issue: 11/14/2020 The perk Balanced Landing states/ "Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted. Causes the Exhausted Status Effect for several seconds ." In the clip, I run off the side of a hill (not the ramp to walk up), my character does a fall animation,
    0 comments 12 views last activity