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ScØØby

ScØØby

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ScØØby
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  • How does a re-work to the Deathslinger's Redeemer spear hitbox sound, similar to the Nemesis' tentacle hitbox. Where you can move your camera as Nemesis to drag the tentacle's hitbox a small distance. Would making the Deathslinger's Redeemer spear hitbox the same seem plausible. I have had a fair few games where survivors dodge my spear, then run straight through it. Seems like it should spea
    0 comments 21 views last activity
  • Keeping it simple. Hillbilly overheat mechanic re-worked in the PTB 7.5.0 and the live release. Deathslinger ADS rework/ removal? Can we get a PTB where he has no ADS time and see how the community approaches it? Sounds bad and unbalanced on paper but give it a second chance in game. Shrek.png
    29 comments 531 views last activity
  • Deathslinger got a slap of unfun and unfair nerf to his Aim Down Sight. He feels like he is at the mercy of the survivors most of the time. I believe that a complete removal of his ADS penalty but a reduction in chain durability is a fitting buff. When you play Slinger and reel someone in from max range, you have some chain left before it breaks. If you could instantly aim but have a 10-15% reduc
    141 comments 1,717 views last activity