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  • Also, isn't it weird that there has never been a Deathslinger challenge in any of the available tomes?

    It's like the devs have forgotten he exists or they are aware of his disadvantage, making it impossible for them to provide a challenge that is not too difficult by default.

  • Hey all,

    With the new PTB coming out and the Billy buffs, the strange Blight buffs. It seems the devs are making more bold moves. Look at the Hillbilly's chainsaw overdrive mechanic now, insanely fast, or the built in J-flick for the dredge with some add ons or the infinite bumps until hitting a survivor. I believe the Dev's may rework the Deathslinger for the better or worse, depending on your POV.


    I really hope the Dev's try it maybe even make the whistle audible when the slinger is looking at you from anywhere in the map, whether it is right behind you, or at the edge of the map.

  • @bjorksnas I have posted another thread where I proposed the idea of re-working the Redeemer's hit box to something similar to the Nemesis' tentacle where you have little movement to drag the hit. I have had players run through the spear after I missed, I feel like they should get speared instead and I should have limited movement similar to the Nemesis' tentacle mechanic. What do you think though?

  • @bjorksnas I remember the old days of Slinger. If we could bring him back though like he was but increase the penalty of tapping m2 significantly do you think that could work?

  • Hey fellas, been playing a ######### tone of Slinger recently and he feels pretty good.


    Feels weird to say it but the ADS nerf probably shouldn't come back, still needs a buff in the movement speed whilst aiming though, probably nurse base movement speed.


    Still let me know what ideas you have.

  • My bad fellas, I got ahead of my self and rambled some rubbish.

  • @Archol123 you make a point but you are implying that Slinger has to be within 10M. What Slinger have you ever played against that only ever shoots at you when they are within the humanly impossible range of dodging?


    I don't care if the lord says its impossible to dodge Slingers attacks within 10M I've done it, you've done it, probably every person has done it once so its not impossible.

    The Developers should bring it back for a weekend and do a poll on how it changed the killer meta, Killer pick-rate, Killer Kill-rate, Survivor Perk usage, etc. Would be funny to see if Slinger came back and not to much has changed.

    Nurse is insane to play against the strategy is go crazy, go stupid be unpredictable, that's a similar strategy to out-play slinger, whenever you are in a tight spot most slingers play like a huntress, taking shots around corners through small gaps in loops, slinger was nasty to play against if you had a Slinger Main, which maybe like 2 people in Central America might be an old Slinger main, so you wouldn't see him too often.


    If you see a Slinger now its a yawn, oh which button am I going to push for 0.2 Seconds to dodge your projectile "A or D", before it was take a corner wide, double back here or there. Now its still "A or D" to counter the killer. Holding W is a death sentence but what player sees a ranged killer and holds W.

  • for real I think the Deathslinger would have an easier time growing up in the late 1990's early 2000's then existing in his state.

  • @Anomalist I see your a man of culture as well, but I doubt we will ever get the ADS nerfed, I want him back, but majority of the survivor community doesn't want him back.


    The Dev's should hold 2 separate polls for survivor and killer asking about this, Probably all killers say revert his changes, and most survivors will say he is ok change something else about him. :(

  • Alright fellas its been a while since we discussed actual buffs and nerfs for Deathslinger.

    It's just reaction time, ping, input delays, etc.


    Back to the main topic how would you buff Slinger to be more viable and not so garbage.


    I think smaller terror radius seems fitting, more unique add-ons to be added and the reload and wheel in speed add-ons to be base kit, Maybe the Iridescent Helliron add-on which is actually garbage for an add-on could be re-worked to a token base ADS reduction add-on. Each time you successfully hit a shot your ADS is reduced by a very small amount and can go up to maybe 4 or 5 Tokens. Lets say 1/3 reduction to the ADS but a shot missed will disregard all tokens.


    Seems fair how often will you see a slinger that will scope you from 18 Metres away, this encourages him to get closer allowing you to get to a safer or more dense loop, giving him a choice of hit now or miss and let you get further away and lose all tokens.


    I don't think every match you will get a Slinger that plays CS:GO religiously and the Iridescent add-on is less likely to appear as its rarity, may get one or two every bloodweb level.


    Seems like a cool idea we might be able to re-live a small part of slinger before the 5.3.0 patch.


    Not as busted by the difference in ADS time will probably make a good difference.


    Anyway let us know your ideas he needs some loving but nothing crazy.

  • Forgive me fellas, was at work and realised the abomination I proposed.

    Deathslinger's Redeemer hit-box is perfect and should not be altered full stop.


    Damn, we really aren't getting anywhere with how to buff slinger or his redeemer.

  • You are right, @Gandor. I feel like getting a shot up close is almost guaranteed unless you get a ridiculous hit bot register and your shot goes just above their hit-box (Like I said, the spears hit box is so small its impressive), but when going for a shot further away it is almost impossible to get it without fake aiming and corralling them to a corner then getting a hit.


    Watch some Huntress gameplay, her hatchets have a huge hitbox and can get a hit above someone's head on a loop, just wish the Redeemer's spear was more generous on the hitboxes to still go through small gaps in tiles, loops and walls but nothing crazy like shooting a foot above a survivors head and getting a hit.


    And yes Huntress has a generous hitbox because her power is different but watch some weird hits from Otz or Coconut, sometimes they get hits above or behind someone due to ping and stuff I think it is. Still would be nice for Slinger to have some more generous hits.

    👁️👄👁️‍🗨️ what are these goofy emojis?

  • Seems like we are at a point were half of the community thinks he is perfect and the other half thinks he is needing a buff.


    I don't know if the insta quicscope is overcoming back to DBD, but the slinger does a need a buff to make him feel more enjoyable, I'm unsure as to what that could be but a base-kit faster reload speed does sound good, with faster base-kit reel speed.


    All in all the difference between Deathslinger pre-patch 5.3.0 and now is huge, from being able to quickscope everybody to having to take a bit to aim is huge.


    Also the folks saying human reaction time and stuiff, relax we don't need a biology lesson yet, I will make another discussion for you guys about that if you want but you can still dodge his spear yes, its not impossible just hold left or right when you think he is shooting and you can barely miss it due to its tiny hitbox.


    Also his projectile is the most perfect hit-box thing I have seen in DBD, it can go through holes, through peoples legs it sucks, and over shoulders I don't know why they made it actually so perfect, pretty cool yet frustrating when I give someone a haircut because it went behind their knees or something.


    Deathslinger does need so loving but insta ADS should probably and sadly not come back just yet.


    Maybe 2023 is the year of the Deathslinger and new cosmetics.

  • You guys make a few good suggestions in ways to buff and nerf him, let alone leave him be.


    I think the idea of maybe a poll or a actual PTB where we can try the changes to him or add to his base-kit to see if the community likes the changes or not. I think even a little faster ADS would be a nice change or re-work a few add-ons to be quicker ADS but not to a point where it was before patch 5.3.0 the quickscope, I feel having the choice to use quicker ADS add-ons would be neat but I'll let you guys have at it again, feedback is important to know how everyone feels towards slinger now, previous and possibly the future.


    Have at it fellas will listen to your feedback.

  • You guys make a pretty good point of baiting survivors into a corner or trying to flick the Redeemer to the right or left to get a hit.

    However, if you would make a buff to slingers Aim Down Sight how would you guys buff it and what would you consequently nerf to equal it out. I still like the idea of a weaker chain duration for a quicker ADS but I'm eager to hear your feedback.

    Deathslinger is a low played killer, he needs a buff but not something to make him goofy or no-brain to play.