Sbrunch
Sbrunch
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I don't think it is that acceptable for players to have killers (unique non substitutable characters) kill-switched without an ETA of them returning available and said ETA being along the lines of 24/48 hours. Some people lost their main like this, others lost the chance to unlock perks that the new gring system requires close to 2mil bp (the current cap) to unlock and they can't even do that. S3 comments 91 views last activity
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Genuine question , do we have an estimate? I just accumulated 2mil bp to prestige him and get his perks on my other killers and I can't even seem to be able to spend blood points on him, not even play him9 comments 241 views last activity
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Please allow players to decide their own mmr matchmaking costraints. Allow me to decide if I want to wait for 30minutes to find people in my level and dont have me match after 5 minutes with people way out of my league. I am playing to have fun, not to be some sort of sacrificial lamb that serves as solution for slow matchmaking and long queues1 comments 21 views last activity
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It just doesn't come to me why should I be punished facing people way out of my league just because they've been waiting long in queue. I mean that MMR (from what I understood) plays on two variables, the first one being "how much should we be strict about finding other players near this MMR value" and the second one being "after how long should we loosen up said strictness". I know that MMR is2 comments 31 views last activity
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On PC (steam). I don't know if it's a bug or if it's intended but I saw a survivor lose collision in the action of dropping a flashbang. That's all1 comments 41 views last activity
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Circle of Healing has a problem that is not the healing speed. Since it came out in that dreaded october night so many killers have been gutted of their strategy. Legion is getting a buff but its whole game was hit and run, so was wraith (although it has been nerfed into the ground). Even ignoring these two killers hit and run was a great viable strategy to spread preassure, now instead kill2 comments 41 views last activity
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Survivors can glide along walls and keep max running speed while killers are slowed down (and sometimes even stopped) by doing so. I believe that this should be fixed and make it consistend across both modes, meaning that either both are slowed or neither are. I would prefer both as this would discourage survivors running sideways which is actually also not quite pleasing to see (and immersion2 comments 101 views last activity
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I just had a game with four boil overs and no mithers that sent me to springwood and kept going to the underground room with the pipes. I couldn't hook them, I couldn't slug them. They literally kept the game hostage until they bled out (and it took a long time for it). This is not ok. This is not fun. This is not healthy.7 comments 71 views last activity
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I noticed how the new map has bushes and branches that interact weirdly with bubba's chainsaw, billy's one and with blight's bounces. Basically it's like you can walk throught them but if you use your power you collide, this makes it hard to use said powers on that map at least for me as survivors can run through an object that the killer revving his chainsaw (or rushing via blight) can't follo1 comments 51 views last activity
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In the way NoED and Devour Hope do not alert survivors until they are hit I believe that the same should happen for most ways survivors can be exposed. Starstruck Make your choice Haunted grounds Etc. Same would go for Ghostface's power as it would make it more intense for the survivor and more mindgamable for the killer. (With Myers the difference would make no difference as there is an au1 comments 51 views last activity
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So, the "problem" (if so we should call it) is that SWF has on one side friends that want to chill together and on the other side sweaty bully squads. There is no way to distinguish among them therefore there is no way to nerf a SWF to avoid a bully squad without making it hard for friends to enjoy their time together so hear me out. What defines bully squads is that they have the same set of 417 comments 172 views last activity
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Hello to all those that might end up reading this. First of all I would like to apologise if there's any mistakes in what I write as english isn't my first language. I just would like to leave a feedback suggestion that possibly has already been suggested and that would be to imply a sistem that gives a cooldown to flashclicking a t-bagging for the sake of reducing taunting toxicity as well as2 comments 31 views last activity
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What do you guys think about a filter toggle option (as crossplay option) can opt out facing a certain player ever again? I think we all had games where twice or thrice in the same evening we faced the same toxic player(s) and really do not feel like playing against said player(s) anymore. I also think that there should be an option to avoid SWF lobbys as a killer and/or maybe buff the bp gain1 comments 21 views last activity