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SacryTerry

SacryTerry

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SacryTerry
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  • I might have an idea on how to help with the tunneling issues. No hook states at the begining of a trail, they must be unlocked through sacrifice progress shared between survivors. Hooking the same survivor twice in a row would not contribute to the progress. A meter could display the progress and switch to the normal hook states once its full (for killer UI). Hide the hook states on the survivo
    5 comments 71 views last activity
  • Regression perks should keep the gen regressing even if a survivor is working on the Gen slowing down its progress. Hitting skill checks could reduce the active time of the perk. Gen regression should resume if the survivor stops repairing
    2 comments 11 views last activity
  • Having smaller and faster skill checks impacts new players more than the seasoned survivor. It also renders killer perks that provides (hard) skill checks almost useless for skilled survivors. I was thinking that maybe instead of just making the skill checks harder, why not incorporate odds in the mechanic. I feel it would help out newer players as well as the killer and make perks more viable
    0 comments 11 views last activity