SacryTerry
SacryTerry
About
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- SacryTerry
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Discussions
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I might have an idea on how to help with the tunneling issues. No hook states at the begining of a trail, they must be unlocked through sacrifice progress shared between survivors. Hooking the same survivor twice in a row would not contribute to the progress. A meter could display the progress and switch to the normal hook states once its full (for killer UI). Hide the hook states on the survivo5 comments 71 views last activity
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Regression perks should keep the gen regressing even if a survivor is working on the Gen slowing down its progress. Hitting skill checks could reduce the active time of the perk. Gen regression should resume if the survivor stops repairing2 comments 11 views last activity
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Having smaller and faster skill checks impacts new players more than the seasoned survivor. It also renders killer perks that provides (hard) skill checks almost useless for skilled survivors. I was thinking that maybe instead of just making the skill checks harder, why not incorporate odds in the mechanic. I feel it would help out newer players as well as the killer and make perks more viable0 comments 11 views last activity