RicSimane
RicSimane
About
- Username
- RicSimane
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Discussions
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Hi. I was bored and decided to create alphabet using the carpet path paint. I'm probably not the first one doing this, and I have already seen people writing with lights but here is something different. At least it's better than writing with blocks. I hope you find this useful. If any letter could be done better please comment.3 comments 61 views last activity
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Please give us more colors to paint our outposts. This whole game is just 4 colors so far: dirty red rusty blue puke yellow poo brown Just some basic color swatches. I need green at least.5 comments 31 views last activity
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I just don't understand why this is a problem. It's a flying unit. Why do we have to place it on the ground? It only complicates giving them patrol routes because they always have to land at the end of it.1 comments 31 views last activity
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Just as the title says. I love to decorate my outposts with all the pain and decals we have in the game. Or at least I would love to but every time I do this I shoot myself in the knee because people can clearly see where I placed traps with Second Wave upgrade. This wouldn't be a problem if you would allow us to pain surfaces that have second wave traps.0 comments 11 views last activity
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More rust has been added to the texture on the Dead by Daylight Deco Pack Blocks Set, reducing the resemblance to the metal on Traps. This should help you spot traps more easily without altering the visual intentions for the Deco pack Yeah, no. This deco pack is still bad. It's not just the colour that's the problem and adding some rust makes almost no difference. Almost all blocks and deco4 comments 51 views last activity
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I have recently discovered this type of trap in a few outposts and I'm starting to wonder if they are an exploit. To my understanding a player should be able to pass through triangular blocks if there is space. Apparently this particular configuration of them prevents player from passing through. I did tests and was unable to get on the other side of it.13 comments 161 views last activity
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It's a minor but funny bug. For some reason one of my replays shows that my outpost instead it's original name is called the same as my Steam account name xD. I'm wondering if it was also displayed that way for the person playing this map xDDD0 comments 11 views last activity
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For the last 3 days I have been struggling to prestige my outposts beyond 1st level. I have recently build 4 new maps. 2 Brutal big maps and 2 Normal small maps. All custom designs, no copy-paste killboxes, no exploits, all nicely decorated, good looking on thumbnails, even wrote a big "HI!" at the start. I try to make them active during Europe's and America's evening time. So far I only mana1 comments 41 views last activity
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The Outpost looks differently on the thumbnail and in game. Some decals, especially paint is not rendering correctly or not rendering at all. Here is an example from my outpost In-game: Thumbnail: As you can see the thumbnail does not register the blue paint on the arrow and on the rocks in the background. Also0 comments 11 views last activity
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Prosarmogi boost works only for the host player in coop. If someone joins a game and tries to activate Prosarmogi's boost does nothing. It's just a waste of resources. If players disband group then Prosarmogi's boost becomes active for the guest player if it still haven't run out of time.0 comments 1 views last activity
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I'm pretty sure this will never be implemented but let's just discuss this for fun. I remember back then playing a similar game to MyM called The Mighty Quest for Epic Loot there was a mechanic that in order to get to the treasure room you had to defeat a boss. Now imagine this. Devs could create a few bosses to choose from. Those could be various mutants with different sizes (1x1x1, 2x1x2, 22 comments 21 views last activity
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Here is the idea. Currently traps can only be activated by raider standing directly in front of them. That's fine but quite limiting. How about spicing things up? :> Pressure Plate would be a trap that can be placed on any surface and mimics the look of a normal block (something like the Hologram trap). The trap can be linked with up to 2 other traps within 5 block distance and those traps1 comments 11 views last activity
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We all hate this. We search the outpost for a minute only to find all tombs completely sealed with blocks with no way to access them. You are probably using A* or some other pathfinding algorithm for harvester so it's probably not a big deal for you to detect if a player blocked a tomb or not.8 comments 81 views last activity
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When choosing an outpost to raid what difficulty do you select the most often? And why? Or maybe you choose outposts based on some other factors? I noticed that recently I'm playing only exclusively on Brutal maps. Both in co-op and solo. Those ranked Normal are just a walk in the park most of the time and Dangerous are not much different. Also playing a Brutal map give you 1000 points and insta22 comments 361 views last activity
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0 comments 11 views last activity
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When selecting an Outpost for raiding all we can see now is the front view thumbnail, size and difficulty of the map (and if we bribe Prosarmogi then some info about security). What we actually need to know before raiding is: Outpost prestige level Number of raid attempts, kills and kill ratio The Fun/Brutal/Ingenious/Artistic score of an outpost Why is this important? For 2 reasons: It15 comments 111 views last activity
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There is a very nasty bug in co-op mode that prevents one player from completing an outpost. If one of the players dies in the Escape Zone around the outpost after both players have collected the gen mat then it becomes impossible to respawn them. It's all because the same key is used for escaping an Outpost and for respawning. And it seems escaping has a bigger priority than respawning, because0 comments 1 views last activity
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I love this game. Since Might Quest for Epic Loot was shut down in 2016 I've been craving for this style of asymmetrical raider/builder game. I've been telling all my friends about this new awesome game from the creators of Dead by Daylight trying to convince them to play it... ...and I'm shocked to hear almost no one knows what Meet Your Maker is. Like almost all my friends are massive gamers.2 comments 61 views last activity
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This is an issue that was not fully fixed since open beta. When playing with a friend after collecting genmat when one player reaches the extraction zone outside outpost and presses "Escape" button the countdown starts for the second player. But sometimes when the second player reaches the extraction zone as well there is no "Escape" button for him. There is no way to escape an outpost for the0 comments 11 views last activity
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I understand that traps should not detect player standing behind a Corrosive Cube. But there is a way to bypass this by placing the Second Wave upgrade on the corrosive cube. Somehow this allows traps to detect player though the cube. As you can imagine this is kinda unfair, especially when combined with Opaque upgrade which allows to hide unreachable traps that player can't see before they shoot5 comments 181 views last activity