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Regulus47

Regulus47

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Regulus47
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  • I mean, she's performing very well and is pretty fun to verse and play as long as they aren't doing the boring slugging cheese. She's got insane mobility and stealth, pretty decent chase without being OP or oppressive with her flickering mindgames, crazy perk synergy with exposed, aura reading, slowdown and chase perks, and even has a passive slowdown mechanic that if not handled makes her able t
    21 comments 651 views last activity
  • Everybody is giving up/disconnecting when they see nurse, and for good reason. It is literally impossible to fight an even somewhat decent nurse, let alone with addons/perks, and people are starting to catch on to how simple she actually is to play. Playing nurse in her current state is like playing old spirit, or old deathslinger, or alchring/speed/C33/iri tag/adrenaline vial/slowdowns blight -
    78 comments 1,911 views last activity
  • I was thinking about this today. Nurse is the only killer where you don't have to learn any game mechanics. No learning how to chase, no learning how to apply pressure, no learning how to hit and run or mindgame, no learning how to run tiles properly or defend gens - all you have to learn is how to point and click on the survivors, and in two games you're decimating every team with nothing they c
    44 comments 1,111 views last activity
  • Blight has one of the strongest chasing powers in the entire game without much counterplay if he utilizes bump logic, so looping is unreliable. He also breaks the rules of the chase by making distance irrelevant, no matter how well you outplay him and gain distance he'll get back up to you in seconds with zero difficulty or effort. He also has the best mobility in the game with zero setup, charge
    10 comments 141 views last activity
  • I don't think it's a controversial statement to say that blight needs a toning down. He's got the best mobility in the game, some of the best and most busted addons in the game, one of the best chase powers in the game, a very short cooldown after using his rush, insane synergy with slowdown and aura perks, he can break pallets with his power, he has 5 whole rushes compared to nurse who has 2, an
    59 comments 1,271 views last activity
  • I've been hearing this but can't play the ptb and can't find any videos showing this. Apparently if pinhead chains a survivor at the exit gate, and then downs them he has a unique line. He's got so many ๐Ÿ˜
    10 comments 281 views last activity
  • This would be a perfect way to stop facecamping with this killer. He can't rev his chainsaw when close and if he is already using it, the chainsaw ends when it goes in this range. In return maybe buff his token recharge speed or make the tantrum shorter. I don't know. But this would completely solve the facecamping problem!
    58 comments 901 views last activity
  • I was thinking about this and this is the best change I can think of to make nurse less problematic. She'd be 110 so she'd be easier to play, but she wouldn't completely invalidate looping and you'd have to think so much more while playing her. Right now, nurse gameplay doesn't take the terrain into account at all. It's just "blink to where survivor is, get hit". Shouldn't there be a bit more tho
    21 comments 581 views last activity
  • I never see him anymore but he hardly even got nerfed. He's much more fair now and is still an absolute MONSTER in chase if you can aim, so what's the problem? He's actually kind of fun(?) to go against now. Please more of him instead of huntress haha ๐Ÿ™
    74 comments 1,202 views last activity
  • I thought killer was supposed to be the hardest role from forum users here. I've been 4King every game with little effort with The Nemesis and I feel bad for survivors. They have no chance. I'm not sure if Nemesis needs a nerf or just the killer role in general, but the tentacle definitely needs to be looked at. It has a massive hitbox and deceptively long range, and he barely gets punished for m
    25 comments 312 views last activity
  • Twins are one of the strongest killers in the entire game, I think everybody knows this at this point. Victor takes very little effort to down somebody and has no counterplay besides kidnapping him while healthy, and Twins players usually like to slug all the time without anything the survivors can do. Like, seriously, have you tried hooking the survivors? Maybe not go for 4 man slugs every oppor
    6 comments 141 views last activity
  • Need I say any more? This build is used in almost every game at the higher ranks due to how simple it makes defending the generators. There's no skill or (real) counterplay to this combo. There is counterplay to BBQ, hiding in lockers, but doing that when repairing a generator just wastes precious time. That means there's more chance the killer will get to the generator before it's repaired and r
    114 comments 4,111 views last activity
  • Probably going to get a lot of hate for this, but a good Blight is stupidly strong with little to no counterplay. His cooldown after a dash isn't long enough to make any real distance, and his turning and attack hitbox are so massive that you really can't dodge his lethal rush. On one hand, you need to practice a bit to be good at him i'm sure, but at higher levels it doesn't really seem like you
    71 comments 1,121 views last activity
  • I don't see many people talking about Demogorgon balance wise. People seem to agree he's a balanced killer, but honestly he has a lot of the problems PH and Deathsnorer have with his shred attack. If he's using it and you're at a window or pallet he just gets a free hit with no effort, and if you fake it he just cancels with zero cooldown and hits you. Maybe he should get the PH treatment? His po
    33 comments 521 views last activity