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Putti

Putti

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Putti
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  • One thing killers have that survivors largely do not is a stronger sense of identity through gameplay. They feel too interchangeable. You can play one survivor, switch to almost any other survivor, and the gameplay still feels mostly the same. If we use killers as examples, Pig has stealth and Reverse Bear Traps, Knight has his three guards, and Nemesis has his zombies and whip. This is the k
    11 comments 362 views last activity
  • I would like to suggest a mode similar to 2v8. Instead of having two full killers, the second player takes a support role that assists the main killer. Victor is a good example of the kind of gameplay I imagine. The support character can be temporarily defeated, help track survivors, create distractions, or apply pressure in other areas of the map. The goal is to increase teamwork and map
    12 comments 191 views last activity
  • If im honest, i feel the developers are detatched from killer side of the community and the toxicity are wildfire rn. I think its healthy for this game if the developers took some time to livestream themselves playing killers and get experience first hand in where things need to be balanced and how often toxicity are being overlooked.
    21 comments 361 views last activity
  • Killer: william afton "The Mascot" Story: once a proud businessman and robotics engineer, founder of Afton Robotics and co-founder of Fazbear Entertainment. The two partners opened their first location together named Fredbear's Family Diner and it became successful for both of them, but this was the first step o
    0 comments 81 views last activity
  • Once the Exit Gates are open and there is at least one Dull Totem remaining in the Trial Grounds, Hex: If one of each survivors remains 8 meter at an open exit gate for 20/25/30 sec, the entity blocks the exit and forces the survivors to find the totem or leave trough the other exit This is to stop toxic exit stalling and for such behavour where killers need to walk to exits and bas
    6 comments 61 views last activity
  • Hi. I was thinking a bit about it and wanna share my thoughts about having fnaf in DbD. We can imagine the map is the pizzaria as the main building and you got this parkinglot and street as a starter. The new killer is Springtrap, nicknamed (The springs) Passive: welcome to freddy's His passive is having 4 inactive animatronics stationed a
    12 comments 296 views last activity
  • It would be great if this reverse beartrap were independant to generators to be finished. Its the only killer ability i can think of that is so weak that it will be completely useless once all generators are done. And ofc when the trapdoor shows up, its highly ignored. This ability only serves to stall or help me tunel. I dont like it
    Mod
    7 comments 91 views last activity
  • Im not being very creative today so i just make it short. I was thinking that it would be fun to be able to play with a friend as killers where they have to work together. But to keep it balanced, one player is the main killer while 2nd only works as supportive part of the killer, scouting, hindering survivors or in some moments gets the terror radius to confuse survivors. As long th
    4 comments 51 views last activity