Onehouse
Onehouse
About
- Username
- Onehouse
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Discussions
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Dear Dead By Daylight Crew, I understand that hexes are supposed to be O.P. with disposability as a concession. Yet, DbD devs, please, can we have a reasonably viable alternative to hex dependency to slow down generator repairs? To that end I think a buff/rework/update of Thanatophobia would do. You'll obviously have your own ideas based on the limitations of your resources & tastes, bu0 comments 231 views last activity
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Where are my Steam Store package deals on the new character skins? If you gave me the option to buy all the killer skin items for twenty to thirty dollars I'd buy that. WHat about themed survivor skin packages like before these Auric Cell inflation prices? I also remember you devs saying we could earn skins through gameplay alone. Now even alternate color schemes for the original clothing are0 comments 21 views last activity
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Dev streams get replay on YouTube. Is YouTube getting an official video of the official tournament? I wasn't able to watch live, so it would be nice to see a highlight video if not the whole playthrough.1 comments 31 views last activity
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I think I have the idea to allow the hatch close to get in the main game. Killer closes hatch. A two minute timer immediately begins. If killer looks in survivor's direction the survivor's aura becomes visible. Survivor also gets the same ability versus the killer. Both aura sights are at unlimited range. It's become a sudden death match. (Pun intended.) Last survivor instantly dies if6 comments 112 views last activity
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PTB shows us costumes and new characters with much higher clothing and detailing. So, are the older unlicensed characters getting updates to their base skins? I don't mean whole new outfits but added detailing to the original costumes and skin textures. Are we going to get reworked Mori animations for the older characters? It'd be nice if we had a randomized trio of different Mori cinematics f2 comments 31 views last activity
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Huntress, Pig, and soon Clown all get 4 chances to use their special abilities. Could we, please, put Trapper on par with other killers with deployable perks? Three or four traps as Trapper's starting payload and capacity is not too outlandish. His traps aren't even inherently lethal like Pig's and players can get out of his bear traps much, much easier. It's so much more efficient to be able hav13 comments 451 views last activity
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I have a couple of simple fixes to the hatch spawn and games being held hostage. Permanently lock or despawn the hatch the instant the gates are powered. If the hatch is prompted to open then a 5 minute countdown starts. If the clock reaches 0:00 the hatch shuts itself and match instantly ends. The killer already gets no points for that last survivor's death but the survivor would also get2 comments 41 views last activity
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I would like to see killers get bonus bloodpoints (if not also rank points) for taking on SWF teams. I suggest a 5% bonus per SWF member in the match. That means a two-man team would give the minimum 10% bonus. Three-player team would equal 15% bonus. A full SWF team of four would give a 20% bonus (of course, two separate SWF pairs would give same bonus).9 comments 81 views last activity
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I thought this game was supposed to have freedom of choice in character builds, even killer builds. I hate hex perks and yet the only way to prevent 3 generators getting finished in under 60 seconds is to use Hex:Ruin which survivors can negate almost as soon as it spawns on the map. Where is my non-hex alternative? Rework Thanatophobia's action slowing values so that keeping a mere one surviv15 comments 221 views last activity