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Nyog

Nyog

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Nyog
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  • Activity HUD was added to even out the lack of communication solo queue players have VS those in voice chat. Why is that balance out the door for custom game modes? Unless you can limit SWFs ability to communicate then it's not fair to cut off solo queue players. There is no parallel for the activity HUD and voice chat for killers. Killers are always at their strongest because they don't have to
    0 comments 41 views last activity
  • Edit: From what I can tell this is intended. The animation just looks really buggy. Happened twice in a row on me, both were the Legion guard whatever their name is I was on the docks on swamp both times. The Legion guard is placed below me and the second I trigger it he starts flying right to me through the docks and over the pallet. Wish I recorded it because it felt like a fever dream D
    0 comments 31 views last activity
  • Hopefully we never see anyone killswitched for an extended periods of time again, but in the chance that it does happen I want a few issues to be addressed. When a character is killswitched you're not able to level their bloodweb. This effectively killswitches all of their associated perks if you don't already have them unlocked, and prevents you from unlocking higher tiers through prestige. Yo
    1 comments 52 views last activity
  • 5 comments 91 views last activity
  • This one is hard to prove because it's mostly anecdotal, but for the last 2 weeks almost every game on survivor I've had my entire team spawn next to me. Now I'm not complaining because I believe this is how survivors should spawn every game for balance reasons, but I know this is not an intended function unless survivor spawn logic was changed secretly. What I do know for sure isn't intentio
    1 comments 52 views last activity
  • I funneled all my BP to Billy so I could hoard Engravings. Hope I can recoup some of the costs.
    0 comments 21 views last activity
  • Last thread was closed, but everyone seems to misunderstand the issue. I still don't see anywhere in the patch notes that this change is intentional. a BHVR Employee pointed to a patch note that documented the removed regression while not wiggling but NOWHERE in any patch notes does it say anything about removing regression while in the dying state. I refuse to believe this is some sort of oversi
    16 comments 131 views last activity
  • I've been playing all week and noticed anyone I drop will later instantly wiggle out no matter how long I wait. I've had this happen on a variety of killers and loadouts, and even tested it in a private match where I slugged for ten minutes.
    7 comments 111 views last activity
  • Played with a 3 stack, we all took Diversion and waited til we all had it charge. Every time one of us threw a rock all 3 of us had our Diversion charge disappear.
    0 comments 41 views last activity
  • • Platform: DBD • Description of the issue: MoM don't do ######### • Steps to reproduce (if possible): Take protection hit. Watch as MoM don't do ######### • How often does this occur: As often as you take protection hits https://clips.twitch.tv/LachrymoseTentativeTeaPanicBasket-nBfTMVDaiLmN_PZ_ https://clips.twitch.tv/TangentialHorribleHippoTwitchR
    0 comments 11 views last activity