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Notretsam

Notretsam

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Notretsam
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  • OK, first, a shameless promotion at bottom of the post I realize but I really do think this is a great idea. A vid does better at explaining an idea than words in a post can sometimes. So, short version, a variety of match styles with some being killer friendly or survivor friendly. Right now, the match style is survivors do 5 out of 7 gens, this is definitely survivor friendly You can have a
    0 comments 11 views last activity
  • Now I haven't played much but seen enough to know this perk is essentially an 80-second borrowed time which gets disabled after one hit. I got hit by a huntress coming off hook and went into deep wounds, then ran into the corn and tried to juke a hatchet, downed, I was surprised I was downed. I honestly thought off the record wouldn't disable until I did one of the actions, I didn't see anything
    8 comments 361 views last activity
  • Off The Record and Decisive Strike get disabled in the endgame, but why is the penalty still a thing? For the most part, hard camping is the only play a killer can make in the endgame due to the distance between hooks and the number of loops/pallets in between. Nothing wrong with hard camping in the endgame as survivors had a match and this play is like a match within the match, yet the killer c
    49 comments 611 views last activity
  • ...nerf Prove Thyself and tool boxes Prove Thyself and tool boxes make the extra time it takes to do gens irrelevant, sorry, I love a lot of the mid-chapter plans but it's not enough to slow down survivors doing generators fast. I know players don't want to be on generators hitting skill checks, it can get boring, even I get bored with it but that is that game. Don't matter how good you're at l
    0 comments 11 views last activity
  • First, I love most of what is planned for the next mid-chapter release, I think there is going to be some tweaking needed with numbers during PTB and after it goes live, that is to be expected but there are 3 things that disappointed me enough to post feedback on. 1) Corrupt Intervention change I honestly thought you were going to make this base kit as I couldn't see any logical nerf or buff
    18 comments 172 views last activity
  • I have had nothing but swf teams using flashlights and coordinated body blocking to prevent me from hooking today, most weekends are the same. I try to play straight up and don't tunnel, yet I get survivors who try to constantly blind you at pallets or other stuff. I'm at the point, where I feel like I may as well just play toxic myself since most of the time survivors are doing it to me or using
    0 comments 21 views last activity
  • Once a killer commits to breaking the pallet, there is no defence and it's a cheap blind when a survivor does this. Bad enough killers got to navigate the maps with many pallets and so much else for survivors to use, we have to just stand there and take a blind which requires no skill on the survivor's part. also, there are toxic survivors who will double-blind you or even try to triple-blind yo
    47 comments 1,282 views last activity
  • I just presumed it was everything that didn't reset when you prestige a character but they did say "items don't reset", so could just mean addons and perks still reset. any confirmation on perks resetting or not? Also, this prestige change does come June 7th in next chapter release?
    2 comments 41 views last activity
  • Head-on is simply very abusable by survivors and specifically SWF's. I truly believe it wasn't attended to be used in the way survivors are using it, it was meant as a last-ditch effort to extend a chase with a killer, survivor runs into a locker and stuns the killer. Sadly, there are people who think it fun to have a friend run them to the front of the locker and then boom, you get head-on by
    43 comments 731 views last activity
  • Every player and BHVR knows tunnelling is not a fun game, it's not fun for the survivors and the only fun there is for killers is the potential desired salty reaction they're looking for. Ever since Wisps tournament, Otz 30 second challenge, SBMM introduction and Boons being added, the amount of tunnelling and camping has gotten worse, guaranteed every 2/3 matches you get a killer doing it. I d
    59 comments 701 views last activity
  • Plague is a unique killer I feel and should be fun to play but she is super frustrating to play. Audio is an important part of the game, you got to listen for sounds and that can really help you a lot as a killer. However, when you have a corrupt purge going, you have that annoying chanting that makes it hard to hear survivors, that chanting needs to go. Also, Plague's Corrupt Purge needs to be
    17 comments 211 views last activity
  • Ever since Saturday night, I have noticed killers playing Sadako that are insanely fast. Like I barely leave gen and make it to a tile nearby, then I get the odd match where things are fine, looping Sadako like normal. I was using resilience and spine chill together today, got 4 Sadako's in a row, 3rd match killer tried to tunnel me but I was able to loop pretty easily for most of the match. Alt
    19 comments 1,611 views last activity
  • DeadByDaylight.log Since yesterday I have been experiencing a lot of lag issues, when I hit escape to check survivors pin, there is usually someone with a very high pin, I mean like unusually high. Had 1 match yesterday where 2 survivors had over 300 pin, which is sitting on my YT ready to go live if I need to. During a match I will be in one place, then all of a sudden I
    0 comments 41 views last activity
  • First, I honestly don't know whether to post this here or not but I honestly can't remember the feedback form I used a long time ago, so please direct me to where I should post this if this doesn't go here, but it's a suggestion that I think is long over needed in the game. The title says it all, limit the number of flashlights to 1 and 1 only in each match (none in chests), playing killer is to
    14 comments 156 views last activity