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Nickdela9812

Nickdela9812

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Nickdela9812
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  • I know Nurse is probably gonna receive an addon re-balance soon, but the only addons they should nerf are the ones that add you more blinks, but about Omegablink, people should really consider watching some numbers because they are overhyping something for what it actually isn't: If you go to the wiki, it tells you that the 2 range addons combined together, they only add 11 meters with 2 blinks (
    20 comments 172 views last activity
  • So i was watching this video, and i just thought: The purpose of the new DS is to counter "tunneling", right? But what happens if you let them get saved, escape, you give the survivors some chances, then you still find them within those 60 seconds, because they failed to hide? It happens that you still get punished for finding them again, without camping or anything, they just failed to hide...an
    39 comments 661 views last activity
  • I don't think i need to explain much why this perk needs a rework. It's basically a gifted godmode that for no reason you are given, just by having a perk. No downside, risk or anything. I think it's supposed to be an "anti-tunnel" perk, but it's actually a perk that forces you to tunnel, if you suspect someone to have it, since it's basically a free escape if it activates in the endgame when the
    16 comments 253 views last activity
  • Yesterday i played it and oh man...if only that was part of his basic ability! He is just a bit slower than Billy with those addons, just he doesn't have the instadown, but plus, he is invisible! The rework they did on him was good i guess, but i think it'd be a lot better if those actual addons were just built in, not just addons, also maybe with the unlcloak time a bit speeded up than what actu
    8 comments 201 views last activity
  • I personally think is way too low, this hurts you especially if you play Nurse (you need to have a lot of view, and it's easier to 360 her) but anyway, for the killer in general, i have heard a lot of people complaining about this. Maybe make it default as it was the old Shadowborn level 3 pre-buff in this December, and then nerf the actual Shadowborn to adapt for it?
    0 comments 11 views last activity
  • I know it hasn't gone PTB yet, but personally i think it might be a little bit too much. Not because it would nerf camping but because it would give survivors a super excessive coordination to make generators, which are already ridicolously short. I understand what they are trying to do, they are trying to balance the game through SWF and (hopefully) then buff killers even more, but a buff like t
    35 comments 281 views last activity
  • I would take back the original change they wanted to do (Killers being able to close it, and survivor to activate it again, must do a gen) but this time, since it's very difficult to complete a gen when you are alone, especially if that gen is 0%, make it so to complete it, it takes 30-40 seconds (can be decreased with Left Behind as well) and the gen can't be regressed by the killer. I don't thi
    8 comments 41 views last activity
  • ## VERY LONG POST, TL,DR AT THE BOTTOM, BUT IF YOU TAKE YOUR TIME AND READ ALL, I YOU So here's the problem: It's not unknown that the time to complete generators is extremely short and thus (especially at high ranks) games could last around 5 minutes, since survivors there know how to play. It's not uncommon that without Ruin by the time you find and hook the first guy, 2 gens are alr
    2 comments 72 views last activity