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MysticalMagic92

MysticalMagic92

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MysticalMagic92
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  • So, I had a couple of ideas to just change Mettle Of Man to be more "fair" for killers but retaining its overall reliability for survivors. Yes, I know we've had a bunch of rework ideas already. Rework One: Remove the heal requirement for Mettle Of Man, make it so it reveals your aura no matter what after the endurance hit. The range could be increased for this to not make it too weak, but that'
    6 comments 112 views last activity
  • So, in the recent upcoming Legion changes, their Feral Frenzy was changed considerably. One of these changes is the punishment for missing an attack. Before, The Legion could swing as many times as they wanted, not suffering any repercussions. This removed any skill cap for The Legion's power. Now, you get one strike and you're out. While this certainly helps balance things, I feel like it may be
    0 comments 2 views last activity
  • So, the old matchmaking system made people unhappy. They couldn't get into games and just wanted to be able to play. New matchmaking system comes out, people are unhappy due to rank differences and high ping. And it was reverted, beck to the same old problems. The big issue is the ranking system. The current Emblem System does not agree with the new Matchmaking system. The devs are trying to for
    10 comments 102 views last activity
  • So, over time, the developers have been reducing the difference between perk tiers. They have been making them much more similar to the point where players don't think perk tiers even matter. I had a couple of ideas for this. Perks would still have tiers, although they would be different. There were two main ways I thought of. 1. Perks at all tiers would be the same, however, they would give bl
    4 comments 22 views last activity
  • So, please beware that what I'm about to say is serious. It's not a bait, and please I'd appreciate it if my opinions conflict with yours that you don't attack me. Just don't say anything or be modest about it. With that said, on with the show. The emblem system so far has been, controversial at best. Many players dislike the way it dictates how the game is mean to be played. Survivors feel that
    0 comments 22 views last activity
  • So, after the final release of this year going into year 4 I believe something needs to be done. The roadmap to push new content out seemed so good at first but now I don't think it's the best case. The new content has left out room for bug fixes, unfinished promises and just overall improving the game. Yes, I know that Dedicated Servers are releasing. I personally feel that next year should be a
    0 comments 22 views last activity
  • So, I hopped on DBD today for the new patch. I checked the description of Thanatophobia and apparently it wasn't nerfed? Here's the image. I'm a tad bit confused.
    2 comments 372 views last activity
  • Okay, so, maybe it was a good idea to sneakily put the matchmaking system in, but overall, it really wasn't. Most players don't read the forums so now there will be a lot more lobby dodges. I just think a small in game news announcement should be made and it just might reduce the amount of lobby dodges by so much! It would be really helpful to solo and team survivors alike.
    1 comments 92 views last activity
  • Yes, I know this topic has been discussed a thousand times. Yes, I don't care if it's annoying. So, we have new ranking changes, if they are going to be implemented. These changes greatly increase the difficulty of ranking up. We know that quite a high amount of the player base purposely avoid ranking up due to the multiple problems that come with it. Longer que times, more difficulty and all i
    0 comments 13 views last activity
  • So, I don't know if this is a good change or not, but I feel that the blindness effect is quite underpowered. Yes, it can be powerful in certain situations but overall it doesn't have that much if an impact against intelligent survivors anyway. Perks and add-ons that utilize the Blindness status effect are nearly useless. They are so situational and to have an entire hex around it is quite mind-b
    2 comments 62 views last activity
  • So, in recent news, the change to the perk Decisive Strike has been quite controversial. Many feel it is balanced, but others feel that a perk called Hex: No One Escapes Death should also be changed due to the fact many feel that they are connected. Many say that the perks are equal, and NOED should also be changed. I'm going to offer a compromise that should appeal to both sides of the community.
    23 comments 272 views last activity