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MrGibbs

MrGibbs

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MrGibbs
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  • A common gripe that I see about Ghostface is that his power is so easily cancelled. The obvious fix to this would be to rework the system of reveal mechanics but frankly that's a lost cause of an endless rabbit hole of network desync, netcode, and expensive serversided view space calculations that I don't think it optimizable to a point of perfection- things will always either be favored in eithe
    0 comments 1 views last activity
  • Hey, I've just been spending some time thinking about little things in gameplay so here they are! Lucky Star : All locker noises are silenced- both getting in and out. There's not much reason against this. Having a solid locker perk would, in my opinion, be a great thing for game health and misdirection plays, which are by far the most fun ones in the game Light footed : Remove one or both r
    0 comments 32 views last activity
  • Hey, I've been playing the game for a while and have a few ideas that I believe could veritably be added to the game. While I wouldn't necessarily place the Onryo as a killer in dire need of a rework; she's relatively strong, fits a certain niche, and has already been through so many reworks that I'm not entirely sure what she even does now currently- I've just had this concept weighing on my hea
    0 comments 31 views last activity
  • Hey, its been a while since anyone's asked about cool killer/power concept ideas- simple stuff, convoluted stuff, blatantly impossible stuff, just anything to get creative discussion juices flowing. I'd love to know if anyone has any cool ones!
    18 comments 241 views last activity