MizukiAyu
MizukiAyu
About
- Username
- MizukiAyu
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Discussions
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For the love of the Entity, show all survivors the anti camp bar. Without Kindred and comms, it's impossible to know for sure someone's being camped. So many anti camp unhooks are denied because someone wanders over and stops it, despite not being able to unhook because the killer is camping. Make aura reading (that can't be blocked by Undetectable ideally) of the killer while the bar is going up0 comments 11 views last activity
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We went from insanely large text to insanely small text in the lobby...why? Why not just let us control the size so we can read it comfortably and control the look, so no one can complain about accessibility and legibility affecting aesthetics?0 comments 11 views last activity
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Currently you can give another player "Props" and write something about them...but it does NOTHING. I suggest we make it a "currency" that you can trade for Blood Points or Iridescent Shards! Make it so that SWFs can't use it on each other, this is standard practice in multiplayer games. Also remove the text box, if you let people use it to talk to each other, it will just be a way to send salty2 comments 31 views last activity
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Step 1: Have the Daily Ritual Relic Veneration (Escape and collect a new item 1 time) Step 2: Collect any item (I collected a yellow flashlight from a chest Step 3: Collect any Special, Temporary Item related to killer power (I collected a Vaccine for Nemesis) Step 4: Escape I know that the vaccine is not a new item, that is not the complaint, but escaping with the vaccine seems to have bl0 comments 11 views last activity
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Please stop having 2 story maps without hooks, when people can just run up to the same BS corner and be unhookable it is incredibly annoying. The best solution is to bleed these people out or ignore them which is not exactly the type of gameplay anyone is looking for. Boil Over making hooking harder is fine, but a few places make it guaranteed that you will wiggle out because the lack of hooks.3 comments 51 views last activity
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Killers can do nothing in the end game now. We can't secure a hook with a grab, we can't slug, we can't go for the healers, our best tactic is again tunnel tunnel tunnel. We can't go for the unhooker because basekit endurance lets the unhooked get in your way and prevent you. We can't go for the person healing because MFT will give them endurance from the heal. We can't slug and hold anyone becau4 comments 71 views last activity
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Clip: https://www.youtube.com/watch?v=IM6WQlvnqB8 Platform: Steam Playing as: The Executioner Map: Dvarka Deepwood Survivors: Claudette with torment(the DC in question), Carlos with Torment, Nea, and Jane. What happened: Sending to cage during a DC breaks Executioner Claudette is unhooked and body blocks with her basekit endurance, so I chase her and during the chase, she steps in a t0 comments 31 views last activity
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I love that we have so many good uses for the event item and it makes for some fun, temporary, powerful abilities when used right, but man it SUCKS playing killer because survivors need to reach the end game to get rewards meaning gen builds are almost necessary and in the same vein, killers can't keep up without a ton of slowdown or tunneling, which makes Survivor games hell. Please stop tying3 comments 51 views last activity
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I know it's not really a bug but it doesn't really fit elsewhere. Wraith's loading screen tips still warn about lightburn, I wouldn't be surprised if other killers also had it0 comments 11 views last activity
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PC - Steam Went down taking a protection hit for a challenge and got wedged between hook and wall, body on hook blocked killer from picking me up and blocked me from crawling or walking out once I was healed. Could only leave when Ada was unhooked. Step 1 : Boot the game Step 2 : Play as survivor in a public match Step 3 : Go down next to a hook on the 2nd floor of the lobby Step 4 : Have0 comments 21 views last activity
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I noticed that I would occasionally random loud notifications and when I checked on it, there was a broken totem. I don't generally run Hexes and it's always a normal notification, not the mapwide boom that happens when a Hex is broken. So I jumped into a custom match and did some testing. I tested on 2 different maps, Thompson House and Garden of Joy, with 2 different killers (Huntress and Trap0 comments 21 views last activity
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Weigh them like hook distance offerings (to prevent survivors from wiping out 4 realms from the options and killer can only deny 1) and make it so that offerings remove the realm from the RNG pool of maps, rather than 1 person deciding where all 5 people play a match. Survivors shouldn't be able to get their favorite Boil Over exploitation map nor should Scratched Mirror Myers get Lery's every ti13 comments 161 views last activity
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If Mystery Boxes were removed from the bloodweb, what will happen to the achievement, Happy Holidayshttps://forum.deadbydaylight.com/en/discussion/comment/3261521#Comment_3261521 Note: I'm not complaining, they slowed down the already slow blood web unnecessarily, so please do ditch them. And hopefully this is the first of many improvements2 comments 51 views last activity
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The 4% self unhook chance is purely a freebie for no good reason. It kills newbies (and their teams) who don't understand the mechanic and it screws over killers who have no similar freebie. There's no 4% chance that when someone is hooked, they instantly die, so why do survivors get a 4% chance to escape? With a free 10s Endurance and Haste buff to boot. Remove this and leave the self unhooking7 comments 351 views last activity
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It's so stupid that a player can body block off hook and their unhooker can get away with unhooking for free. I'm tired of playing nice and not tunneling and getting denied anyway. I'm tired of being expected to body block when I'm unhooked then tunneled out because I was body blocked by my own teammate expecting me to protect them. Unhooking should be a risk for the unhooker and never for the k24 comments 461 views last activity
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https://www.reddit.com/r/deadbydaylight/comments/xx8mfx/is_this_a_bug/0 comments 71 views last activity
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There's obviously a lot of the game regarding balancing and mechanics that need reworking or adjusting, I understand that and this is not to say that QoL should take priority over those, but not forgotten as well. That said, here are things that I personally believe should be addressed: Accessibility: Devs have already started this process with Spine Chill's Terror radius indicator that0 comments 31 views last activity
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I am a killer main and I understand these changes come from BMing, awful people who rob players of their time by slugging for long periods of time. Long term slugging is 100% an issue that needs to be addressed, I agree, but I don't think this is an answer. Currently, my favorite item to see in a lobby is a flashlight, because I know that this person will risk life and limb to get a save and0 comments 51 views last activity
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Trapper on Crotus Prenn Asylum - Disturbed Ward variant. Placed a trap on the ramp into the main building from the lower end and it was fine. A Survivor got trapped, I retrieved and hooked him fine, another trap went off so I retrieved that Survivor and hooked him as well. I decided to reset the trap on the ramp and check indoors so I walked past the unset trap, up the ramp, then turned around0 comments 11 views last activity