Michi
Michi
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- Michi
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While I hate current ruin I think it will be pretty underwhelming next patch so I thought what if it becomes a hex which activates its effect when cleansed? As example it could take X% of progress from the gen with highest repair value and block all gens for Y seconds when cleansed. Additionally at the start of the game it would show the aura of a random Totem to each survivor for 5 secon1 comments 91 views last activity
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Third seal: every time you hit a surv a a random totem gets cursed with third seal. Basically same mechanics as plaything but with hits + the plaything curse can even occupy a hex totem which means that your ruin Totem could also carry the 3rd seal curse of this one survivor. Additionally if a surv could get rid of their 3rd seal and killer gets a hit again on that surv + there is still a boon/du4 comments 101 views last activity
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A little introduction : I like to use fun builds and perks that are rarely picked. But I noticed some very special problems with gen kicking when it comes to perks like : trail of torment, Eruption, oppression etc. Imagine you know a team of survs is working on a gen over there and there is a gen next to you you could kick to give them skillchecks but guess what? It is at 0% or regressing al1 comments 41 views last activity
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The question is if you would like it if the clowns Circus from the asylum map appears in some other realms that feature no real Main structure (as example shelter woods and rotten fields.) The original Circus as we know would just be copied to some of the other original realms (in a corner) to fill some dead zones and give these maps a bit more of character (also fits the lore well)6 comments 121 views last activity
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The effect of said perks persist as long as the Totem is standing. Example : Hex overwhelming presence. Survivors using items will become cursed. As long as this hex is up, item charges are depleted 80%/90%/100% faster Any other perks that would be improved by making them a hex?10 comments 71 views last activity
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I am mostly talking about the,, the other hex become dull" part. I wonder because while 1min of everyone being exposed is pretty good I am not 100% sure if it is worth a perk slot. Sure you can pair it with stuff like undying or retribition but even with this combination that perk could do more. I was thinking about letting the other haunted ground Totem stay. So as example if someone cleanse10 comments 321 views last activity
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Last midchapter the devs changed the numbers of this perk. I still see no one taking this perk even thought as hex it should be a stronger bamboozle. I think the reason is that it can be destroyed but also that bamboozle has a very useful secondary effect which can be used to surprise survs and mindgame them. So what if devs buff Crowd Control further and give it an anti bamboozle effect?1 comments 51 views last activity
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This means that some of the hex perks we have ignite under specific conditions. As example: 3rd seal ignites a dull Totem for each surv you hit the first time so that each surv has their own Personal totem that makes them blind Or huntress lullaby ignites a dull Totem every time you gain a token on it and as long as atleast one instance of huntress lullaby is still existing (5 token = 5 li10 comments 141 views last activity
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When devs changed undying they let you keep all token if a hex perk of yours is getting cleansed to make this perk work better with hexes that are not ruin. It takes a few months for me to be in a game with undying being used but no ruin. What is your experience? (to clarify, it is also okay if the killer is using undying + ruin + a 3rd hex perk but it would be better if ruin is not th24 comments 311 views last activity
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Imagine hex:huntress lullaby would stay as it is now but it would get an additional effect: -for each token on this perk an additional consecutive skillcheck will appear everytime a skillcheck appears for the first time. Which means whenever you get a skillcheck (randomly, blights addon, overcharge, oppression etc) this skillchecks is followed up by 1-5 other skillchecks in the same fashion5 comments 111 views last activity
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I was playing with a friend yesterday and we found out that blast mine can be used as a replacement for better together. But is blast mine doing the job better than better together? To compare: better together is active from start and also stops showing gen aura when you stop working on it unlike blast mine blast mine gen aura is visible even after you left the gen which might attract solo su4 comments 101 views last activity
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I wonder if this is smth we could have in the game. At the start a hex is created which will spawn a little creature that looks similar to the blight plants + it behaves exactly like the zombies (but it runs much much faster and preferably goes for people cleansing any totems, starting to sprint even when someone does a Totem somewhere) It respawns when killed and it will vanish if that hex9 comments 122 views last activity
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As survivor if you are crouching and looking at yourself + swinging the cam from left to right there is no transition of the survivor head moving left and right. Instead the survivor is looking to the left and suddenly looking to the right without any movement. -> Play as survivor -> turn the cam around so you see the face of the survivor -> crouch -> turn camera to left and right0 comments 21 views last activity
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Basically one totem will always light up with no effect from the very start. When cleansing that totem nothing happens. If the killer brings ruin for example then there would be 2 lit totems in the trial. If a killer brings 4 hex perks that would light up 5 totems then of course these 5 totems are only occupied by the perks you carry. Would add a bit of guessing if the killer used a hex or no13 comments 141 views last activity
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There are many perks that are seen as being weak while being actually pretty strong. The problem is that the condition to activate or use them is too much of work to make it worth it. Undying as example is a terrible perk if you run it without any other hexes but it becomes very strong when paired with other hexes. So I was thinking about many obsession perks. PWYF, Dark devotion or especial0 comments 19 views last activity
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While I am fine with the change it got I wanted to ask what you would think of it when undying only deactivates when cleansed and when other hex perks are cleansed they transfer into the undying one. As example you run lullaby + devour hope + undying. A surv cleansed devour hope and that perk now shares a totem with undying. If a surv destroys lullaby that one totem now holds undying + lullab1 comments 241 views last activity
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Atm hex:3rd seal is a very bad perk. It can be cleansed, has a very weak effect, has very harsh conditions to activate + people get informed that this perk is active when they get hit. I think it should be balanced/changed this way: **A Hex that hinders one's Aura reading ability and makes it's prey blind. Hitting a Survivor while the Hex Totem is active reduces the effectiveness of their Aura7 comments 51 views last activity
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Since the clown doesn't have his own map but he is a travelling killer would it be possible to design a new swamp, hospital and red forest map with the same circus in it somewhere like the one we got on crotus prenn?2 comments 31 views last activity
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What would you think about Quick and Quiet staying active for 3-5 seconds once you trigger it? Very often I come into situations where I can quickly jump into a locker but cannot go out (quick or slow) because it makes too much noise. It would also be very helpful for vaulting windows twice (vaulting while killer chases you and quickly vault back quietly)5 comments 111 views last activity