Metagamer
Metagamer
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- Metagamer
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It feels like to me no matter how accurate/factual the thing you say is, no matter how much proof you have to back it up or how basic yet obvious of a statement it is, you will have atleast a 33% downvote to upvote ratio. I mean I could genuinely say "I think Trapper is way too weak and needs buffs" and if that gets 60 upvotes, I would still get ATLEAST 33 down votes. It genuinely has me perple50 comments 801 views last activity
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No really tho can we get the extra couple seconds of linger post hook/drop back? Starstruck nurse was the ONLY reason it didn't happen, that's gone now. I want more weak perk buffs as opposed to the current axing of Furtive Chase.13 comments 171 views last activity
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DBD has a lot of issues going on right now, but something has been changing for nearly the last year now. If something about fast vaults was changed deliberately/in patch notes then please correct me. Why have fast vaults that were previously completely impossible now not only possible but really easy to do? Examples of this are the Haddonfield main building window on the front or even from the5 comments 161 views last activity
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Since the patchnote that stated "Fixed an issue that caused multiple killer powers to miss if a survivor crouched" I have found that Blight and Demogorgon mostly no longer have huge issues with survivors crouching during power use, even on elevation differences. Billy however I have noticed legitimately no difference in the effectiveness of crouch teching and on some maps the game becomes miser4 comments 391 views last activity
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Randomizers were something asked for by the community for a long time, ever since the randomizer challenges became popular. However, at this point I've come to a conclusion with Chaos Shuffle. You may as well just make a perkless mode, because it would feel almost identical. The majority of perks (killer and survivor) in Dead by Daylight have minimal effects, require other perks to function, re9 comments 202 views last activity
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Introduction If you have played Blight or keep up with his patch notes, you'd know Adrenaline Vial used to be a really strong add-on for Blight with 4 significant benefits. It has since been dramatically nerfed and is widely considered to be an add-on that massively nerfs Blight's power in exchange for insignificant benefits that fail to outweigh the downside. Comparison Of Adrenaline Vial a13 comments 293 views last activity
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I want to know if it's become as excessively obvious for anyone else as it has been to me, but as of late I have been versing a lot of survivors that will crouch last second in hopes of miraculously dodging the most stupid possible things. Like I'm talking Pyramid Head's Punishment of the Damned, Draculas Hellfire attack, and as a Wesker main lately I've seen people trying to crouch my Virulent B2 comments 71 views last activity
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I want to open this discussion with the statement; I am not looking to rant or go on about how "X is OP" or "X is unfair BHVR plz nerf" but rather am looking to discuss/observe flaws in the 2v8 gamemode that I believe are over/undertuned or should not be present at all, along with things I find generally unfun/unhealthy. Disclaimer: I am making these statements under the assumption that survivo16 comments 621 views last activity
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Most people probably are aware of the recent change to the perk Blood Echo. Something that was talked about for a long time regarding the perk was the cooldown it had despite being an "On Hook" effect. What people should also be aware of is the fact that hooking 2 survivors within the same minute as any non-S tier killer is not a common occurrence. So the fact that when removing the cooldown to10 comments 221 views last activity
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It goes without saying, Decisive Strike Deliverance is probably the most obnoxious thing in the game with it actively punishing me for hooking and incentivizing me to bleed people out/never hook people I've not already hooked. I'm of the opinion that the self unhook action should always be a risky maneuver instead of self unhook into godmode for a full minute because you traded hooks10 comments 231 views last activity
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Remove the cooldown. No on-hook effect should have a cooldown, period, especially one with such a mediocre effect that punishes you for hooking too quickly. Extend the hemorrhage to atleast 60 seconds, as I feel without the help of mangled it doesn't really shine as much and needs a longer duration to increase the likelihood of value.6 comments 101 views last activity