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Meroko

Meroko

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Meroko
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  • I can't replicate it all the time, but sometimes when I get grabbed from a pallet, the ds skill check appears, I hit the skill check and it does work at all. I was playing against the Nurse on Badham version 5 Playing on PC
    0 comments 21 views last activity
  • I can't tell you how many pyramid's I've gone against who just wait at max range, charge up punishment of the damned and as soon as you get uncaged he fires it. You cannot dodge it, you cannot use any unhooking perks which is fine but built in borrowed SHOULD work to prevent this. It just creates camping and toxicity which is what the devs were trying to take out of the game. Please look into thi
    0 comments 41 views last activity
  • Imagine a secondary objective for survivors that is extremely difficult and complicated to pull off, but allows you to kill the killer and win the match (Friday the 13th style)
    10 comments 111 views last activity
  • What do you guys think about the idea of implementing a 30-60 second pre-game setup for killers? The idea is simple and wouldn't be that hard to implement. You would just have the killer load in a preset amount of time before the survivors do which could be similar to games like Overwatch (defense teams) or Deathgarden for example. The survivors would spawn in an isolated room, and when the matc
    2 comments 61 views last activity
  • The following is my suggestion for SWF changes. Before I talk about it, I want to mention that I am a player on both sides of the game. I play Killer and Survivor at an even 50/50 and I have participated in many SWF games, where I've used communications. I've also gone against it, so my input is as valid as the next. I put quite a bit of thought into this, and honestly I haven't read much of t
    0 comments 21 views last activity
  • I play both sides of the game, and we already know it but Keys and Moris are way too strong. In addition to the suggestions below, my recommendation is to also increase the cost for obtaining both with Bloodpoints. Something like 20k-30k would be a good start. I know that doesn't alleviate those who have already stockpiled on them, which is where the second part of my suggestion comes in Key s
    0 comments 11 views last activity
  • Can you please rework Insidious or remove it? It's seriously an awful perk that promotes toxic gameplay. There's absolutely nothing fun about it. Yes 3 people can just do gens and escape the trial, but for the person who is subjected to it, it's really sad. I can't tell you how many Insidious Bubba's I get, who just sit there and camp. You can't even use BT cause there's no terror radius, you c
    28 comments 441 views last activity