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MegaMech

MegaMech

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MegaMech
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  • This 125mb update took like 20 minutes. Step 1: Download Step 2: Patch Step 3: Verify Step 4: Install Patch and install are synonyms like what is going on here? Technically, it installed the update twice. The verification step is just useless. I can see why dbd would implement their own installer. But it takes soo long it's just not worth whatever download inaccuracies that may have exis
    0 comments 91 views last activity
  • Cosmetic items that are not interchangeable need a prompt letting players know that they can't mix and match. Are players purchasing out of their own fully-informed choice? Or are players being scammed into buying things that do not work as advertised? I feel the second after purchasing the polychrom outfit for Yun Jin Lee. At least give me a refund so I can buy something else.
    1 comments 41 views last activity
  • Yun-Jin-Lee's Polychrom outfit can't be equipped individually. The developers do not have any sort of prompt warning this prior to purchasing. I like how as soon as I start putting a bit of money into the game I immediately feel like I've been scammed (The rift is such a time-sync. What originally transpired as fun challenges has become a pain). I want a refund so I can buy something else. If I k
    5 comments 91 views last activity
  • Hawkins is one of my favourite indoor maps. It's difficult to make an indoor map that's fun and not overly frustrated. Indoors is always difficult for new players. Hawkins felt very balanced and really fun to play in. As such, it's sad to see it go. afaik, Hawkins was made in-house. This means none of it is owned by Stranger Things other than their IP that was placed in it. Elements such as name
    3 comments 21 views last activity
  • Platform: PC Map: Resident Evil Location: Outside area ground/floor texture The ground texture is poorly configured as it's obviously a repeating texture. When viewing this texture from the perspective of Feng looking towards the other player it's quite obvious. This can be fixed easily by having the texture placed at random angles or a similar method. A simple oversight by the level design/m
    1 comments 11 views last activity