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MasonHugsCats

MasonHugsCats

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MasonHugsCats
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Discussions

  • Why does no one use clown? I've played against him once as survivor. He's the best killer in chases, with no competition. He's third/fourth best killer.
    9 comments 101 views last activity
  • Any new items planning on being adding? I'd like to have more in the Bloodweb other than Medkits, Flashlights, Toolboxes and the occasional Key.
    7 comments 81 views last activity
  • Closed Eyes Closes the survivors eyes to the world around them. Hex Totems appear as Dull Totems. Progress bars aren't shown. Pistons on Generators always move as if fully completed. Sound made from Generators does not change with progress/lack of progress. "Small Details Can Make The Difference"
    12 comments 151 views last activity
  • Start the game at full health, once injured can't be healed past injured. Other survivors can see injured state. Killer cannot.
    8 comments 111 views last activity
  • Start the game at full health, once injured can't be healed past injured. Other survivors can see injured state. Killer cannot.
    0 comments 21 views last activity
  • New DS Idea. Applies broken status effect for 100/110/120 seconds. Can't be used once all generators have been completed. Prevents DC being used in a way Adrenaline is used for.
    32 comments 291 views last activity
  • Survive with friends seems to be a big issue most killers have. Me included. Why not instead of removing it or "nerfing it" (However that would work?). The killer is insentivised to play against SWF groups. Gaining bonus blood points? 2 SFW -15% BP Bonus 3 SFW -30% BP Bonus 4 SWF -50% BP Bonus Two sesperate groups of two SWF -30% BP Bonus All applied after game. This would make SWF less toxic for
    63 comments 982 views last activity
  • The more I play the more I realise how unfair the hatch is to the killer. It's probably the most broken function of the game right now. Hatch stand-offs can allow the survivor to literally go AFK until the killer hits them as long as they wear headphones or keep their sound up, where as the killer has to state at their screen for about 5-10 minutes waiting untill they attempt to kill the survivor.
    20 comments 181 views last activity
  • After seeing the new killer I've gained an interest in Enduring. Can someone tell me what it effects other than pallets. Does anyone recommend enduring, and is it worth getting the teachable for . Specifically does Enduring shorten any of the following. Decisive Strike. Flashlight Save stun. Being flashlights in general (Unsure wether this stuns you at all) Chainsawing into objects as hillbilly
    1 comments 51 views last activity
  • Can survivors suffering from blindness see other dying survivors? Thanks
    1 comments 31 views last activity
  • I've currently just gotten the pig to level 35, and to prevent Surveillance (A literally useless perk) from showing up in other killers blood webs I didn't buy it. I still want to buy Make Your Choice at level 40. Will I have to purchase Surveillance? Will Surviellance show up every time I level up the pig till I purchase it?
    7 comments 1,191 views last activity
  • POP GOES THE WEASEL After hooking a survivor, a random generator/a random generator/the most progressed generator on the map will explode and regress by 20/25/30 %, normal regression applies after the explosion. How I would change pop goes the weasel.
    22 comments 241 views last activity
  • The developers have obviously been planning to change the hatch for the while. And they've had ideas for it that for some reason or other have not come to the game. It's getting more and more infuriating to play killer, I've lost the past 8 games because of the hatch though I found it first? It also limits killers, because of the fact survivors will go to the exitfate instead of the hatch, when it
    5 comments 52 views last activity
  • I saw a post complaining about the hatch and it gave me an idea. Opening the hatch. Three new rules applied to the hatch. 1.The hatch is unlocked with a key or by the game getting to 1v1. 2. To use the hatch and escape the survivor must pull the heavy hatch open taking 10-15 seconds. 3. While opening the hatch the survivor will face 3 difficult skill checks as the survivor uses all their mig
    5 comments 101 views last activity