MarcoPoloYolo
MarcoPoloYolo
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- Username
- MarcoPoloYolo
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Discussions
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Looping is not required for this build (but it helps). Equip a medkit and the perks: Overcome Lucky Break Iron Will Circle of Healing There's a bizarre synergy with all of these perks. Lucky Break + Iron Will is known for its ability to allow survivors to simply loose the killer with line of sight blockers. Overcome allows you to create a lot more distance away from th2 comments 111 views last activity
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If there was any time for BHVR to do the whole "we make changes in one direction, here's a bunch of changes in the other direction to keep the buff/nerf in check" it's now. Deathslinger, unlike Spirit, isn't even one of the really strong killers. He can't afford any net negatives, but that's what the upcoming changes do, and the concerns have to be voiced now because we know that whatever's i2 comments 41 views last activity
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So, what concerns me is not the directional phasing that much (though that's a massive nerf in of itself). The dust clouds are going to be an apocalyptic mistake. There's only one way in which it might be acceptable, and that's if it behaves like scratchmarks. Otherwise, what's happening is that the survivors have more information to where Spirit is than she has on their location. Spirit ON19 comments 221 views last activity
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I do not see this is the known issues section on the last 2 patches. It's well known that the Cenobite's lunge does not handle as well as other lunges. This is particularly noticeable when lunging around objects. Is this acknowledged by the devs as a bug? Is this intentional design?2 comments 61 views last activity
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11 comments 211 views last activity
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So, I thought I'd point out an important issue I have yet to see addressed. Incentives are given to rank up as killer and survivor. There's a problem with this. It's pretty clear that close matches make it hard for both sides to pip since it's clearly designed to reward the winning side. SBMM, if functioning, will ensure that close matches are the norm, and safety pipping will also become t8 comments 71 views last activity
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3 back to back SWF matches filled with nothing but meta perks from the survivors. The first was a wannabe bully squad that thankfully were terrible at looping, their communication being the thing carrying them to a tie. The second was just your average just playing group that happened to be skilled. The third, like the first, had a map offering, with 3 brand new parts (somehow this ended in38 comments 541 views last activity
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Apologies for overlay. I don't use it much. I just frankly find it amazing that there are people that exist that make excuses for someone trying to make the game unplayable for the other side. Imagine seeing a teammate exploit a glitched perk, loose the match, and your retort to me taking issue with this in endgame chat is "I'm making an excuse for t11 comments 191 views last activity