MTK
MTK
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- MTK
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Like when I see a skull merchant at the start of the game, I just predict it will be another one of those 48 minute games where they'll stick to one build/game plan from literal start to finish (which I probably don't need to clarify here), and that prediction is just never wrong. It's always the same strat, same gameplay, and most of the times with an offering for multi story maps.21 comments 362 views last activity
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basically title. Am I supposed to stand still and be able to do the box when I'm getting harrassed by hooks every 0.7 seconds? It just boils down to pure luck and I have to pray to RNG gods that the hooks don't spawn and its so unbelievably aggravating2 comments 91 views last activity
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Because with the new prestige system, new survivors won't have access to their perks unless I prestige them at least once... Even though I hit level 40 on them and unlocked their perks like 4 years ago with the old system..2 comments 81 views last activity
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Instead of making BT baseline, I would have made DS baseline. Instead of making killers break pallets faster, I would have made bamboozle baseline. I would have buffed a regression perk other than overcharge, since the "difficult" skill check never works against red rank survivors. That's all.15 comments 231 views last activity
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Guess ill just never queue killer to get this event tome done for getting gold chaser/evader emblems..5 comments 141 views last activity
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Just gotta have it charged. Once you do, use it on a gen right when a downed survivor is about to be hooked on a scourge hook(since the hooking animation is seen as an aura). If your gen has a decent progression it'll more than likely block the pain resonance effect(or it might skip to the next most-progressed gen, I'm not sure) and the killer won't be able to use pop on the gen because the kicki2 comments 281 views last activity
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change my mind0 comments 31 views last activity
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I'm pretty much always matching against 1500+ hour players who are likely playing as a group and the game is just impossible to win, lol. They don't have to be crazy good at loops, they just need information/coordination and enough awareness to press m1 on a gen when someone else is in a chase. I've just had a game where I regressed the first two gens to nearly 0 with ruin and had them instantly22 comments 481 views last activity
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After the game ends in the results screen. I guess that just randomly had to go away because bhvr made a bhvr decision. Having a blast rn guessing what mmr hellhole I could possibly be being matched with urban evasion spine chill survivors crouching for the entire 15 minutes of the map and touching the gen for 4 seconds before crouching away yet again when they see spine chill pop for 5 nanosecon8 comments 141 views last activity
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Like imagine getting on dbd cuz it's the time of the year to farm a lot of bloodpoints Imagine spending 1.3 million bp to see level 1 of the one perk I want Imagine getting there after running into 25 occurrences of each of territorial imperative, spies from the shadows, monstrous shrine, iron grasp, dark devotion, beast of prey, because they will keep popping up and refuse to go away until i l2 comments 51 views last activity
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Did I miss something? Wasn't this tome's featured killer supposed to be plague? Why are there trapper missions in the final part of this tome?4 comments 81 views last activity
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I mean, for the life of me I don't understand how anyone would think that map is balanced. Maybe the devs automatically think "its an indoors map, its killer sided so its fine" which wouldn't really surprise me But no matter what side I play at red ranks, I find it almost impossible for survivors to lose on this map with 975 god pallets that are placed 7 meters apart from each other from one en6 comments 131 views last activity
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So I'm a long time rank 1 killer and my main is ghostface although I do play other killers. Since GF is a pure M1 killer in terms of damage output, I've always used sloppy butcher on him. In my recent few games however, I tried replacing it with Mindbreaker and so far it feels pretty nice. Stealth approach on gens means survivors won't have the time to remove the mindbreaker debuff before the cha11 comments 351 views last activity
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If you are someone who likes using heal-releated perks such as We'll Make It or Autodidact, Desperate Measures(the new perk from Felix) is a pretty damn good replacement. It's great for turning the tide because its effectiveness increases when more survivors are injured/dying/hooked. It even increases the efficiency of Self Care so much that it's practically the speed of someone else healing you.20 comments 1,001 views last activity
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Because they come fully equipped with p3 claudette/urban evasion/spine chill and crouch all game and as soon as 1~2 people die with a few gens left, they cease to touch gens like they are the Black Plague and start crouch-searching for hatch and then proceed to afk crouch for 9 more minutes until their teammates eventually get caught( who were still attempting to do gens in vain, not knowing that24 comments 662 views last activity
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So I've been playing some games on myers and I've noticed my stalk feels very choppy because it constantly gets brief interrupts even though I'm holding down my m2. I really don't know if its an issue with my mouse but I feel that this doesnt happen on any other killer(huntress, demo, ghostie etc) so I was wondering if anyone else had the same issues with him.0 comments 21 views last activity
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Literally any other multiplayer game punishes for leaving mid-match so what divine reason does bhvr have for not allowing this?4 comments 121 views last activity
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"Interrupt and grab 6 survivors" yeah good luck doing that ever in red ranks, the only feasible way of doing this mission is to get in a bp farm game and spam it on survivors on gens. "15 hatchet hits in a single game" This has been the most cancerous so far since 15 hatchets pretty much means I won't be using m1 ever even when the situation calls for it. "Hide within 10 meters of killer as dwi9 comments 121 views last activity
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I started playing dbd near the end of last year and at this point Unbreakable is really the only thing I need purchased from shrine of secrets, but I don't think I've seen it there once ever since I started playing. Kinda sucks too cuz I dont want to level up a survivor all the way up to 40 just for one perk :(1 comments 111 views last activity
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I've had this opinion for a while now but I'm not sure if many others share it. I feel like baseline wraith with his default ability, unenhanced by addons, is too weak while his top addons are kinda over the top. Obviously they are not as much an outlier as irid hatchet but I think they could be toned down a little bit while helping out his baseline toolkit.4 comments 221 views last activity
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For those of you who aren't aware, plague is notoriously bad for earning bloodpoints because she barely gets points in deviousness from utilizing her ability. I've almost never gotten a "merciless" victory over a 4k, and a 2k with plague is almost always a depip and few times I've even had a 3k with a depip. I dont care alot about ranks, but when a specific killer is almost certain to give me les4 comments 81 views last activity
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I'm a fairly consistent rank 1 killer main as well as a pretty bad rank 3~4 survivor player. I've been playing some killer games after patch(since the purpose was to improve killer experience) and it turned out pretty nice. I've even had the chance to play new ironworks of misery and it was good to see the center structure was no longer a pokemon center for injured survivors. Patrolling gens for2 comments 61 views last activity
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So with map size changes coming in as well as tile generation changes that are generally killer sided, I know these changes are much needed for the current state of the game. I'm generally a killer biased killer main but I also play survivor alot(killer rank 1, survivor rank 3). I only play solo queue because I don't know what friends are and I think the upcoming changes will put a lot of strain14 comments 82 views last activity
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When he's charging shred with M2, make it so that pressing M1 doesn't cancel his charging animation to do a normal attack. What I mean by this is, when demo is charging for a shred attack but the player presses M1 too quickly, then demo will do a normal M1 attack instead of waiting for the minimum shred charge up. It's pretty frustrating to be frame perfect with a minimum shred(i.e trying to pr4 comments 71 views last activity
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Since the social distancing/quarantine thing began I had a chance to branch out to multiple games and holy, it's amazing that now I realize how stress inducing DBD was when it's supposed to be a fun videogame. As a killer main that's not good at billy/spirit, I just end up doing the bare minimum(daily rituals, logging in to see the weekly shrine of secrets etc) before logging right off. At red ra4 comments 81 views last activity
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It's almost like playing pokemon and the structure with god windows are the pokemon center that you just enter to get a free heal1 comments 71 views last activity
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I've experienced playing in multiple regions, namely NA and Korea. Aside from some meta differences(for example nurse's calling considered high tier for killers in NA while it's almost never used in Korea and bamboozle is much more favored over there for m1 killers). One interesting difference within the community is that blendette players, especially with urban evasion, are viewed with a lot of2 comments 201 views last activity
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I'm not sure why I need to be punished by being robbed of a good devout emblem when survivors refuse to play. If that's not gonna happen, then either hurry up and implement the new matchmaking/ranking system that gets rid of the emblems entirely or give me a candy to hand out to survivors that will make them stay in game by removing their exhausion buff, healing them to full health, giving them a1 comments 41 views last activity
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This doesn't happen very often, but I DEFINITELY notice a lunge attack being considerably slower & shorter when I use it after using a special ability. I've noticed this so far on ghostface & plague. When I lunge after stalking / vomitting, it's...not like it should be. It doesn't happen very often, but when it does I notice a pattern of lunge being "bad" if I do it a few seconds after us5 comments 101 views last activity
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The breakable walls don't turn them into the killer's favor. They shift the balance from blatantly survivor favored to somewhat balanced. And to do that the killer has to invest 25~ seconds to break all of what, 6 walls? Before that investment there are windows back to back and the central building gen is like the safest gen in the entire game because 1. survivors can see the killer approaching f9 comments 181 views last activity
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EVERY SINGLE TIME I try to locate a survivor I downed after slugging them for a bit(not even a long time, maybe just 25~ seconds or so) I second guess myself to death wondering if I'm legit not within range of the survivor's groan audio or if I'm literally 4 feet away not hearing anything because of the bug. This wastes my time(and time is NOT something killers have the luxury to waste in this me1 comments 31 views last activity
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So i'm familiar with the new meta perk for demo utilizing STBFL, I've seen countless streamers play with it in EU, Korea, NA, etc.. But when I play it myself it still just feels like an inferior wraith w/ decent addons. Sure I put down portals in essential areas, sure I can usually reach 5~8 stacks EASILY by the midgame, but by that point there are like 1~2 gens left and I'm left wondering what e4 comments 371 views last activity
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After queueing into ormond, lampkin, lampkin, bedham, mother's dwelling I'm just infuriated "Oh entering mother's dwelling this game" "As usual the gens are 17 miles apart from each other" "I see a survivor but he has 93 windows to utilize and can press spacebar to down pallets" It's like this kind of map, I have to decide which gen i'll give up right off the bat cuz going over there to check8 comments 261 views last activity
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Find a survivor on a gen completely oblivious, enter shoulder grab animation for it to suddenly cancel and now im stuck in limbo and the survivor is already 15 meters away. Even basic animation and latency priority has to prioritize survivors over killers even though killers are the ones making the decision to shoulder grab instead of going for a normal hit LUL32 comments 3,351 views last activity
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It's like when I pick up a survivor, a flashlight can blind me in 0.5 seconds from like 70 degree angle to the side of me and I end up being stunned even though im facing a wall lmao. It definitely feels like it takes wayyy shorter than it used to.1 comments 21 views last activity
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So I'm a rank 1 ghost face main killer(obv not r1 at the moment cuz of the reset) and until today I've never had a GF daily ritual pop up. So it finally pops up today and it says I have to lean AND mark AND then hit the exposed survivor 3 times to complete it. So while other killers like huntress have to land the hatchet 4 times, or legion who has to just hit the survivors with feral frenzy, gho9 comments 201 views last activity
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"its not a nerf, it's great with surveillance" Not to be salty or anything, i've gotten used to running corrupt intervention and it's great so far. That said, ruin change was still ######### and always will be. Kinda curious what the actual metrics are concerning ruin's usage..esp with surveillance.15 comments 281 views last activity
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Time and time again I see survivors in post-game chat complain about being tunneled and I'm ######### because I have to resort to it to get 4k. They say things like "get good, ull never improve if you tunnel for kills." I usually play ghostface at red ranks with some demogorgon here and there. My point is simple. If you don't want to be tunneled, bring anti tunnel perks. I've seen really good23 comments 322 views last activity
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Just had a game where a freshly unhooked survivor downed a pellet in front of another injured survivor, vault over it, and my character grabbed her(the vaulting survivor) instead of the injured survivor that i was meaning to hit. I instantly carry her off the pallet straight into ds. It's a clever usage of the perk and definitely a smart outplay, but in what world does this serve the purpose of a0 comments 41 views last activity