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Looky_Here_93

Looky_Here_93

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Looky_Here_93
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  • Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the Spirit. Note: This post is definitely going to be a longer one, just because I want to completely explain the reasoning behind the changes I suggest. However, if you want to skip straight to the proposed changes, skip over the paragraphs and head straight to the bulleted list.
    16 comments 161 views last activity
  • Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the status effect Deep Wound. Deep Wound is a status effect that feels more like an annoyance rather than an actually debuff to Survivors. As it stands right now, Deep Wound is a status effect applied to Injured Survivors via certain Killer Powers, Survivor Perks, or It
    2 comments 31 views last activity
  • Hello Reader! I’m just another DBD Player who spends too much time thinking about this game. Here are my opinions on the perk Technician. Technician is a perk that I feel is mostly designed to be a training perk for newer players. Its primary feature is that it prevents failed Skill Checks on Generator Repairs from causing the Explosion (and Loud Noise Notification it creates), while
    2 comments 11 views last activity
  • Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the perk Hex: Blood Favor. The perk in its current iteration feels too situational to use. Firstly, the perk only blocks Pallets within a 16 meter range from use for 15 secs. While this can be useful at shorter Pallet loops that have no nearby loops to chain into, any P
    13 comments 51 views last activity
  • Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the Trapper. The Trapper has one of the most potent and simultaneously clunky powers in the game. His beartraps have the ability to give him an instant down and hook on a Survivor if the Survivor gets trapped while the Trapper is nearby. However, there are a number of d
    0 comments 11 views last activity
  • Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the status effect Hemorrhage. The Hemorrhage status effect feels incredibly underwhelming to apply due to it’s minimalistic effect. At the time of making this post, all Hemorrhage does is make it so that Injured or Dying Survivors leave behind pools of blood more freque
    1 comments 21 views last activity
  • Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the perk Poised. Poised feels like a perk that is too situational to get consistent use out of. As it stands right now in the game, Poised activates any time a Generator is completed, and makes it so that the Survivor running the perk leaves no Scratch Marks for 6/8/10
    0 comments 1 views last activity
  • Hello Reader! I’m just another DBD player who spends too much time thinking about this game. Here are my opinions on the perk Predator. The one major issue I have with the perk Predator is that it seems to be designed as a perk that is primarily used to teach new Killer players how to follow Scratch Marks in chase. While this in of itself isn’t a bad idea, the perk’s effect can actual
    0 comments 1 views last activity
  • Hello Reader! I'm just another DBD player who spends too much time thinking about this game. Here are my opinions on the Clown. The most common complaint I hear about the Clown is that he has no ability to pressure the map with his power alone. His power, although strong in ending chases, has very little in terms of tracking and the ability to slow down the progression of the game. The followin
    5 comments 81 views last activity