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Kharel

Kharel

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Kharel
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  • Some other users (MiniWall, Ohm_Is_Futile) and I on the community Discord did some research and put our results together, and the result is that we figured out how to nearly guarantee raids: once per hour, enter build mode on each of your active outposts, then leave the outpost. That's really all there is to it; you get a massive visibility boost for your outpost for at least an hour (though it
    27 comments 491 views last activity
  • I fully upgraded both of my ranged weapons during the open beta, but never received the Fully Loaded achievement for fully upgrading a ranged weapon. Presumably I'll be able to complete this achievement the next time a new ranged weapon is released, but until then I can't finish the achievement in the current version of the game. Screenshots from Steam and the Weapons vendor are below:
    0 comments 1 views last activity
  • The red metal-frame-topped bedrock blocks are very, very slightly taller than all other block types. As a result, the block arrangement in the screenshot above is impassable on the left, but passable on the right. Bolt traps can fire through the triangular hole in either case, but in the case of the left arrangement the player cannot get to the back of th
    0 comments 21 views last activity
  • See screenshot above for an example. The player attempted to speedrun my map, which has quite a few anti-speedrunning features. Since each of his attempts mostly ended in death under 30 seconds or so apart, most of the deaths got grouped together, despite occurring over the entirety of the replay.
    2 comments 51 views last activity