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Karl_Childers

Karl_Childers

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Karl_Childers
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  • This is why a lot of people don’t take the complaints seriously. Watch this nonsense. He is using an awful build, (assuming viewer request) and has viewers playing meme cards during the game where he has to do stupid actions like look up for 5 seconds, search a locker during a chase, etc. Not only that, he plays awful! Took him forever to even land his first hit. On top of it being a gen speed is
    51 comments 731 views last activity
  • This gets a little annoying...everyone has these ideas like collecting gas or parts but hardly anyone addresses the “kill rush” side of the equation at the same time. These things are 100% linked. Don’t offer up an idea for one without anything for the other to balance it. Kill rate is in line, or even exceeding really, the rate of the current gen speed. Note- do not counter with a pip argument,
    38 comments 841 views last activity
  • *Note that this is operating under the assumption that the idea of current Kindred becoming base kit will not happen, so let’s leave that out of the discussion please. Current - When you are on the hook, all other survivors auras are revealed to each other. Also killer aura within 16m of the hook Buffed version - same as above, but now with an addition. Whenever any other survivor is hooked, Y
    26 comments 312 views last activity
  • I realize that survivors are just skins, and that they will never each be given a buff to any specific ability (like Claudette having faster heal speed, for example). I agree with this. However, what if each survivor instead had a unique action that would give them a BP bonus? It might be hard and I’m not sure of all the scoring categories, but here’s a few as an example of what I’m talking about
    0 comments 111 views last activity
  • Is there a reason this can’t work, cause it would seem to make perfect sense. They are occupying the killer when he fits the criteria to have chaser penalized (within 16m of hook, not in chase, no survivor within radius..). Id call that a distraction. While I am no dev, it would seem to be pretty easy to implement, since everything is basically in place for it already. I don’t know how many point
    14 comments 402 views last activity
  • I’ll start by saying I really don’t have a big issue with the perk, but still wanted to offer this up anyway to see what both sides think. This is a pretty simple change, so it may have been already discussed here, sorry if that’s the case. Activation requirement - same as it is now When Mettle of Man is activated, ANY hit that would bring a survivor from Healthy state to Dying state instead
    9 comments 132 views last activity
  • I just read the Q&A and wondering if there was a typo. It says they were aiming for DS to have the same 3 seconds stun as a wiggle free escape. Then the following sentence though says “DS and Head On will now be effected by Enduring”. Is the word “now” supposed to be “not”? The way the answer is written, it makes me think it’s a typo.
    1 comments 92 views last activity