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Jackal7879

Jackal7879

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Jackal7879
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  • 1)is the 20% gen regression of current or total progress 2) in end game (gates are powered) does a survivor get 30 seconds endurance and haste or 10 seconds I’m console and can’t test the changes out but I really it should 10 seconds of haste and endurance during endgame and 20% total progress gen regression (if it’s current progress)
    5 comments 91 views last activity
  • I feel like his teleport to injured survivors who are healing is good way to get great pressure but I am concerned about a new slugging play style that might potentially take over for Freddy even though the slug survivor is awake if the healer is asleep he can teleport to chase and slug the healer and with sloppy butcher knock out 3rd seal etc this can make really hard for soloq survivors to play
    0 comments 1 views last activity
  • I feel like his teleport to injured survivors who are healing is good way to get great pressure but I am concerned about a new slugging play style that might potentially take over for Freddy even though the slug survivor is awake if the healer is asleep he can teleport to chase and slug the healer and with sloppy butcher knock out 3rd seal etc this can make really hard for soloq survivors to play
    13 comments 161 views last activity
  • Either the payoff needs to be bigger or they need to remove the broken status effect or take less time to preform preferably remove the broken status her other perks are decent/good in my opinion
    4 comments 521 views last activity
  • Ok let me just start off by saying I hate when players DC Survivors/Killers survivors more so than killers but now Survivors just suicide on hook and the other survivors get nothing just a lost game Bots are literally rendered basically unusable because if a survivor unalive themselves on hook you don’t get a bot and especially right now with Skull Merchant able to keep you in the game unti
    0 comments 71 views last activity
  • Why do you have to kick a gen twice to activate this perk every time the perk would light up I thought it was active and I wasn’t getting no value from it (because I thought they just needed to finish it after 1 kick)why can’t you just kick a gen once and it just activate off that one kick.like in order to get value from it you have to be losing gens even after they kick a gen, they can just fin
    26 comments 552 views last activity
  • The reason why saboteur is so bad is because tier 3 cooldown is 60 seconds and you’ll be much better to bring a toolbox for breaking hooks and on top of that if you accidentally tap Sabo a hook, the perk goes on cool down a good buff will be drop the cool down to 45 seconds and make any hook sabotage with the perk respawn in 45 seconds so that way you get a timer for when the hook spawns back and
    10 comments 352 views last activity
  • She can still 3 GEN pretty easily no one like going against her my prediction, a lot of survivors, especially soloq are going to give up or just DC the only possible way to make 3 gens strat unappealing somewhat is you get rid of the exposed effect from her base kit and change the achievement it’s bad enough she can hold a 3 gen but being Insta down on top of that just makes it so much worse whet
    8 comments 241 views last activity
  • I think adding 8 seconds to basekit healing is a bad idea. It was especially be rough on newer players who want to heal and feel safe mangled alone would make healing take 30 seconds I personally don’t like these changes but if these changes do come to life, some perks need to be adjusted 1.) Botany knowledge-I think the penalty for using it with a med kit should be taken off. Hemorrhage will c
    0 comments 91 views last activity
  • I personally don’t like the base change of healing, action speed. It was especially be rougher for newer players who want to heal to feel safer mangled alone make healing take 30 seconds to be healed and that’s just mangled alone not combine with other perks.and that’s not even including hemorrhage as well.and this status effects can be applied with add-ons.which will free up more perks slots for
    0 comments 6 views last activity
  • Ok before people say it’s one of the strongest perks in the game which I do agree on some level. The effect is strong but the requirements is to activate it is what drags the perk down I mainly talking about the distance (6m) you basically have to touch the survivor on hook and some killers you can literally go down in front of the hook depending on killer power/add ons and perks.basement it does
    68 comments 1,413 views last activity
  • Can we all agree that the “buff” was a big nerf 30% speed penalty for a very niche ability.the tiers should 10%/5%/0%.Or give a new effect all together
    11 comments 201 views last activity
  • Iron will was strong perk but was not OP and some characters needed it because they are just to loud for Ex Jeff,David,Jane,Haddie,Bill,Ash and Rebecca etc all these survivors I used to enjoy playing and it also made some fun stealth plays and builds like overcome and lucky break. This perk is very easily countered by strider if you had aura reading or even line of sight this perk literally did n
    15 comments 361 views last activity
  • All of Vittorio prestige 7,8,9 charms are appearing as balance landing on the actual survivor model, and on the zoom in feature
    2 comments 21 views last activity
  • This perk is the bane of solo-q survivors you are incapacitated for 25secs and the perk itself has a 30 second cooldown. Also you can proc it by downing someone by any means. The cool down is so short that by the time you down someone hook them and get to a gen it’s ready for to go. i feel the cooldown needs to be longer or the incapacitated needs to be shorter And even as killer this perk has
    163 comments 3,373 views last activity
  • Does base kit unbreakable have to do with the possible twins rework? Since we all know where the community stands with twins, how they depend on slugging/camping is the unbreakable base kit so that way you guys can Buff them and not make them to “oppressive” and while we’re on that subject are the twins getting a rework this PTB?
    26 comments 701 views last activity
  • Isn’t the whole point of this perk to sacrifice a health state for the entire game to pick yourself up countless times is this park going to be reworked or buffed since the only upside is now base kit rendering this perk basically useless
    5 comments 371 views last activity
  • How do you guys make an incredibly weak Perk even weaker I don’t know if you guys were trying to buff it but this ain’t it the perk was already hard to activate without throwing now you have to work to activate it and then choose whether or not to lose it in .1 second It was fine the way it was
    5 comments 81 views last activity
  • Let me start off by saying I like the base kit BT but that doesn’t fix it completely with some killers like bubba for example if he face camps you. You are just dead regardless if you have Bt or not and the same thing for trickster with main event etc Plus you didn’t fix the sacrifice stage timer to compensate for the longer GEN times Gen times 90X5=450 450\3 =150 that not including travel
    2 comments 61 views last activity
  • Was in a match in lery’s the item was a First Aid kit (yellow med-kit) which has 24 charges with self adherent warp adds 8 charges and medical scissors both uncommon add ons the med-kit should have been good for 2 heals but only got one heal and the second heal the med-kit 99’d me it was on a ps5
    1 comments 11 views last activity
  • I just wanted to know if you have 1 million blood points does it go pass the cap like promotion codes or gifts forms devs
    3 comments 81 views last activity
  • Not sure if this is a bug or buff to no way out but when I closed the hatch (with 1 gen left) NWO gave me the loud noise notification and block the both exit gate switches (closed hatch because the other 3 survivors were moried with devour hope)
    5 comments 51 views last activity