Jace233
Jace233
About
- Username
- Jace233
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Discussions
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Instead of teleport portals, detection, and exposed mechanics over and over... Do a grey alien that can mind control survivors and force ur MCed survivor to grab another and hold them their. Do a wizard that shoots fireballs or frost spells. You guys need to start being original and make killers that change the status quo or this game is going to nosedive in population because it is getting ra9 comments 531 views last activity
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He is supposed to be a fast character in the R.E universe, but using his power just feels slower and clunkier than any other killer by far. I am not saying he needs buffs, although i think he personally does, but can you somehow just make using his m2 feel less clunky and slow? Like maybe add more charges, less cooldown afterwards, less charge time. The grab and throw is great but i really thin9 comments 211 views last activity
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A full rework is needed and this is the best way to do it. He should be similiar to the oni with a power bar for his summons. He can absorb the blood pools of players and can summon a guard to patrol the generators using AI. The patrolling would be incredibly random as in he can circle back to a generator just after just passing by it, and rinse/repeat. Unlike Oni he can use this ability at6 comments 91 views last activity
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Unless this is addressed, the game will keep bleeding players. The reason the new killer was so heavily criticized is because of stale design. You would think a killer with drones would feel new and unique, but she did not. Mainly because the core design is the same as every other m1 killer. If you keep designing these killers that do nothing but chase people around pallets and hop through wind2 comments 101 views last activity
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To play him well he generally needs the "start in nightfall" and "20+ second nightfall length" addons. Without the start addon, his early game pressure is non existent and gens just fly because of how long his non-nightfall teleport takes. And without the additional 20+ sec addon, it doesnt last long enough. My suggestion is to make the 20+ sec addon basekit, and buff his non-nightfall telepo3 comments 71 views last activity
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The nerfs to gen regression perks and healing speeds have been very well done. I actually suggested the COH nerf before many times and it got the exact changes I suggested. I don't know if it was a developer reading my idea or not but I am very happy they decided to nerf it into the ground as it was insanely problematic. I hope it was my suggestion though. It would feel great knowing i made a pos5 comments 161 views last activity
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I think its apparent that The Knight doesn't really feel right to play. I'm pretty sure its because he has a very defensive power when the killer is an offensive role. That and his power feels really underwhelming with how weak the guards are. It requires set up for a really limited payoff and he feels like such a wet noodle when you start getting good at him. My proposed idea. The knight shou3 comments 101 views last activity
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I think a lot of the killer powers have become worse (and therefore boring to play) than they previously were over time due to various nerfs and survivor buffs. Maybe a chapter dedicated to revamping the killers seen as underperforming/boring? I think the idea should be that each killer has 2 abilities instead of one. I think this is better overall that just changing addons or perks, it'd really0 comments 73 views last activity
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Every killer since artist (and maybe wesker) has been too safely designed. Nurse is still in the game and it's not like she makes DBD unplayable. Why not a killer that can mind control or something? BHVR kinda almost had it with Knight design, but dropped the ball hard because he could only use them defensively, which completely ruined him. Knight should have been an oni/m1 hybrid, where he c0 comments 101 views last activity
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It seems like this game has become more frustrating over time with all the heavy nerfs and changes that incentivize boring gameplay. I will list everything wrong with DBD and my proposed solution, in order of importance. 1) The map design is frankly awful and probably the worst thing about DBD overall. Some of them all but guarantee a killer win while most are full of god pallets/loops that can7 comments 321 views last activity