Avatar

IHSGames

IHSGames

About

Username
IHSGames
Joined
Visits
227
Last Active

Discussions

  • Sometimes the DBD community frustrates me with how quick they are to flip out over something that seems big but with 2 seconds of thinking makes you realize that it's not ever that serious. I've been seeing folks all over Twitter, Tiktok, YouTube comments, etc, complaining about how in the next update, hooks after survivors are sacrificed on them will respawn after 60 seconds, discussing how it'
    23 comments 601 views last activity
  • BUT...okay, just wanted to say so before I get chewed up by all the Killer mains. I don't think the original Insta-Blinds should come back but rather a reworked version of such. You see, survivor items, such as Flashlights, have always been kinda...dull. And if not dull, not as useful but lets stick with dull. Besides the Lens Add-Ons creating the literal stick of heaven, flashlights don't have a
    8 comments 271 views last activity
  • I know in thr Forums, bad-mouthing BHVR will get posts taking down but this is a genuine concern, not bad-mouthing so before whoever take this down, hear me out. BHVR never really cared about fixing things unless it brings them money. I mean, look at the Twins Rework. They did a terrible job at it and reverted everything about it. If it was so bad why didn't they, I dont know, push the update ba
    30 comments 1,301 views last activity
  • Now this might seem like a crazy post to say. "SURVIVOR MAIN!" you shout. And yes I am. (Sadly because survivor is the only role where I have 75% of the perks but anyways) I mean it when I say that killers are too strong. RECENT killers are too strong. Now they might have some decent counterplay but when it comes to their arsenal, especially compared to earlier killers, they are just too strong c
    36 comments 2,531 views last activity
  • I know the title might seem a little exaggerated but I assure you it's more to reall you in. Anyways, now that I have yall attention, please stop releasing new chapter DLCs. You might be wondering why am I saying such nonsense? Let me explain to you why... The new reworked Twins PTB was shown and obviously due to word of mouth, everyone hated it and so everything has been reverted. Now the issue
    14 comments 391 views last activity
  • Now you might be wondering "What do I mean by "Bad" Survivors? No I'm not talking about in-game survivor players. I'm talking about the actual character themselves. Mainly cosmetic-wise. Survivors like Elodie, Jonah, Gabriel, Jake, etc. Those survivors who you barely see in game. The issue with these survivors is that they barely receieve good cosmetics, if any at all, due to their initial relea
    6 comments 331 views last activity
  • Ever since thr big Meta Shakeup back sometime in 2022 if I'm not mistaking, was probably one of the most healthiest things in DBD not because of just attempting to shake up the meta but attempting to bring under utilized perks into the light such as Deja Vu and Overcharge. (It was also one of the funnest times in DBD for me. Havent felt fun like that since the RE chapter which is when I first pl
    10 comments 411 views last activity
  • I feel like one of the most forgotten elements in DBD are chests. Of course for good reason. Chests are a waste of time majority of the time. Searching for one, digging just for it to provide you a very mediocre item that either will get used up quickly or not used at all. All that time spent could've been used to do a gen or unhook a teammate. The Bloodweb also provides you a better chance at hi
    6 comments 161 views last activity
  • I hear all the time when players are frustrated at DBD. They usually go, oh you feeling frustrated? Take a break. Play a different game. See here is the issue. Telling people to take a break for starters, doesnt fix the issue of why youre frustrated. When you come back after your break, sure you might feel a bit better but those issues will come back. If you have to " take a break" from a game t
    20 comments 981 views last activity
  • I know what some of yall might say. "Survivor Main" or "Just loop better" but guys hear me out on this. This discussion has nothing to do with me hating the strategy rather how the strategy is causing players skill level to plumbet. And yes, both sides skills. Tunnelling is a strategy that killers use to win games easily, wheyher to take out the weakest link on the Survivor team or just tunnel t
    10 comments 421 views last activity
  • I've had this thought recently that might sound VERY far-fetched and 100% could be wrong, but it's a thought I had nonetheless. Is there a possibility that BVHR is purposely messing up balancing in Dead By Daylight? You might say "thats the worst thing I've ever heard. The devs make changes but they don't always appeal to everyone" which is fair but let's think about this. There's so many voices
    37 comments 942 views last activity
  • Ever since Alien has came out, not a single match has been fun with Xeno. I've only won 1 game against her and it was due to it being on the PTB, where people are learning the killer. And it's all because the killer has very ineffective counterplay. You see, Xeno has Crawler mode which allows him to shoot his tail over most loops to damage survivors. Nothing wrong with anti-loop. HOWEVER, Xeno u
    18 comments 621 views last activity
  • Now I know what youre thinking, this sounds ridiculous. Having all of the original first survivors and killers perks unlocked will not teach players about the Bloodweb, Perk Tiers, etc. But I have some solutions to such issues. But let's start why this is an issue in the first place. DBD is already an expensive game. What I mean by this is that if you want every perk and character itll cost you
    0 comments 121 views last activity
  • Ever since the Alien chapter (at least what I've seen) There's been a surge of STBFL users. Nothing wrong with a lot of killers using a decently strong perk. HOWEVER, it's not just certain types of killers but they're playstyles as well that makes the perk VERY annoying to go up against. M2 Killers like Demo, Slinger, Wesker, etc etc. These killers usually use STBFL since they can get almost UNLI
    96 comments 2,392 views last activity
  • Nemesis from Resident Evil chasing Ellen Ripley from Alien, while Bill from Left For Dead is on a totem. A Gen pops from Larie Strode from Halloween repairs it along with James Sunderland from Silent Hill hides around the corner for a flashlight save all while taking place in Hawkins National Labatory from Stranger Things. What.
    9 comments 121 views last activity
  • 0 comments 21 views last activity
  • With the recent reworks of the Borgo map, most not being the best, has made many frustrated. Many talk about how Borgo is boring and all of that but never get into the specifics and solutions. Speaking of which, lets start: 1. Not enough Line-Of-Sight blockers: The Borgo is very open and thats bad for both sides. Killers cant stealth and survivors can easily be spotted. This can be solved by add
    12 comments 351 views last activity
  • So with majority it games having battlepasses, including DBD's Rifts, usually adding them to produce more profits, comes an issue where they make it without thinking about the full details on how a battlepass should work so they end up being very unsatisfying to complete. DBD is no acception The Rift is fairly simple. You either play the game and/or do challenges to level up. But the issue is ho
    10 comments 481 views last activity
  • As we all know DBD Survivor is a teambased mode. 4 people do gens and try to escape. But theres a lack of essentive to play as a team. You can just crank on gens, ignore teammates, and instantly escape with no form of alturism needed. Or you can let everyone die in order to get hatch. Either way, you can be rewarded for playing selfish in a team based game mode. This also leads to teammates brin
    0 comments 131 views last activity
  • They'res only 2 survivors left and one of them are slugged for the 4k. Its honestly not fun being slugged for the 4k because really, it's just the Killer being greedy. Theres no reason to do so other than BP and bragging rights, youve already won if you hook the survivor and get a 3k. Basically sitting a survivor out of 4 minutes so you can gain the satisfaction of a 4th kill. And even as the
    67 comments 1,133 views last activity
  • I'venever thought about it till recently when I heard a discussion of Otzdarva talking about how very little info we get in terms of perk effects in DBD, especially opposing sides. It's hard to tell when someone is using a certain perk until its too late. But thats not the point of this matter. This topic made me think "as killer, when do you know when youre giving survivors mangled? Or exposed?"
    78 comments 1,342 views last activity
  • DBD is filled with over 100 characters from originals to your favorite horror license. It's pretty cool to see so many characters come to fruition. What's not cool is how much of a grind it is to level up these characters. Even with bloodweb items being cheaper and the Bloodpoint cap being raised to 2 million, I can't help myself but be disappointed when I play over 10 games, gain 2 million blood
    11 comments 3,235 views last activity
  • I'm a survivor main that barely plays killer but my knowledge in killer is somewhat decent to where I can discuss this, but even then, I want killers who are starting to become weak or already to be buffed, and one of them is Demo. With each new chapter, BHVR seems to be focused in creating killers that can compete with the game's state atm, power creeping other killers such as Demo. And with De
    0 comments 84 views last activity
  • Ever since the rework fo Dead Hard, I found it very unattractive to use. It feels like the devs focused so much in gutting the perk for the sake of gutting it rather than fixing the core issue. Now it's so bad to run because theres so many downsides to it that running Mettle Of Man seems more fair. You gotta lose a health state. You gotta be injured, you gotta time it within a 0.5 duration with
    4 comments 241 views last activity
  • I feel like out of all the Endurance perks, Mettle of Man is one of the healthiest. Its a high risk, high reward kind of perk. But I feel like its risk far outweighs its reward, especially since you have to throw your game just to get it 1 per trial minimum. Plus, doesnt help you gotta take 2 more extra protection hits to activate it again (Don't know if this is a bug) Buff: Mettle Of Man only r
    10 comments 91 views last activity
  • With the recent release of the Alien Chapter PTB, I'm starting to notice something that I only scoffed at before. And that is the usage of new realms almost every chapter. Now you might wonder why does it matter? After all, new realms allow the Devs to make new and cool maps with different aesthetics. We'll there are 2 issues with this type of thinking. For starters, we have so many realms with
    28 comments 1,062 views last activity
  • Blood Rush is a really fun perk to use, but the fact you gotta be on death hook and healed makes it unappealing to many to use. Nobody wants to be on death hook to use a perk. Plus good chance the killer might come back and tunnel, preventing you from even using the perk at all. Here's my rework: Blood Rush works the same but it requires no hook states but in order to activate it, you'll have to
    0 comments 61 views last activity
  • Ever since Smash hit exhaustion timer got changed for 40 seconds to 20 (tier 3) how about we do the same for both Balanced Landing and Head On? Balanced Landing is still really good but it's very limited to high elevation areas, which if you want to use it, you have to navigate there first, and not just that, high elevation areas are limited to begin with. You wont get a lot of value out of Bala
    5 comments 241 views last activity
  • Killers always talk about how Genrushing is bad but never wonder why genrushing is such a prominent thing in the first place? Genrushing is really the only playstyle that survivors can use thats effective/actually see some use for. BVHR has this tendency to nerf things (instead of dealing with the fudemental issue of why its problamatic) without seeing the macro-level ripple effect it has on pla
    11 comments 481 views last activity
  • Dead By Daylight a multiplayer horror game experience that's been running its course for years, dominating the horror asym genre ever since. Since then, DBD has grown one of its mechanics to a ginormous size, which are Perks. These things allow players to do a variety of game mechanics such as speed up generators, decrease attack cooldowns, or even block the exit gates, these perks come in a vari
    1 comments 171 views last activity