Avatar

Gottlos

Gottlos

About

Username
Gottlos
Joined
Visits
421
Last Active

Discussions

  • Shattered Hope offers a unique interaction for killers and survivors. It is, I think, the only perk that allows the killer to interact with a boon. However, its benefits, combined with the weaknesses of current boons, mean it is rarely used. I think a meaningful buff to both is necessary, as it would be an interesting dynamic that isn't possible with other perks. Current : Instead of snuffing
    8 comments 121 views last activity
  • The quest system is confusing, not motivating, and just an overall downgrade from tomes. It's just such a cluttered mess, I have a hard time really understanding what things I am working towards and the relation to the rift is completely disconnected imo and of course, there is no lore now so that's fun heavy eye roll The tomes motivated me to change my builds and try new things, but the ques
    1 comments 21 views last activity
  • I don't post much on here these days, but I am really enjoying DBD's experimentation with the last few game modes. The blood moon gameplay is really the direction I think the game needs to go. Gens A majority of the gens not being impacted by killer or survivors perks forces new gameplay while not completely removing the viability of existing meta/gen-focused builds. I like the current spl
    5 comments 72 views last activity
  • I have been playing DBD since release and slowly watched it become what it is today and lights out is exactly what I have begun to miss about this game. It's immersive and scary and not about "juicing" and flashlights. It's about trying to survive, actual strategy and being scared as a survivor and feeling powerful as a killer. Something I noticed that I haven't seen much lately in modern DBD
    0 comments 11 views last activity
  • My idea regarding the discussion here: https://youtu.be/h9J3r5UpiZs?si=qd1-QEqtQsP02euv&t=1151 This concerns how to not punish the killer for trying to counter the sabo play while also not incentivizing slugging. My Suggestion: The wiggle meter should regress while the survivor is slugged. The survivor recover bar should not reset and instead loses some progress when picked up (so if
    0 comments 11 views last activity
  • The nightfall effect is very cool but overall fairly weak. The nightfall effect should remove the survivor's ability to see auras and definitely shouldn't be outlining the killer, that kind of defeats the whole point IMO. It has the potential to be a cool 'scary' thing from the survivor's perspective but that is removed when you have a lot of glowing figures running around. This should also overr
    6 comments 151 views last activity
  • Was playing yesterday and was working through some of my Hawkins map offerings before it is gone for good. I log in today and now they are all gone for all of my characters. It isn't impossible that my tired brain didn't realize I was out of them but was curious if this happened for anyone else?
    43 comments 1,911 views last activity
  • I am sure these sorts of posts don't even enter the BHVR-sphere but just in case I will voice my opinion on the state of the game and the release cycle DBD has taken and why I am not purchasing another DLC until something changes. Pinhead I was REALLY looking forward to a Hellraiser chapter. It has been the one that I have been looking forward to for a long time and honestly never thought it w
    13 comments 251 views last activity
  • The nerf to Franklin's doesn't make any sense. They intentionally changed it to destroy items because of how pointless reducing charges is now. Items have so few charges that it leaves Franklin's to only be useful for like the first 60 seconds of a match and even then the value of it was that survivors feel the pressure to come back for their items. It also isn't used nearly enough to warrant b
    Mod
    136 comments 1,974 views last activity
  • Seems like a seriously missed opportunity to have the clocks counting down that are on the new hooks for the game map. The clock timer should sync with the amount of time you have left on the hook. This could just be something that only the person on the hook actually sees, other survivors could just see random spinning numbers if the serve sync is an issue.
    0 comments 81 views last activity
  • Overall, I like the update and played a few games to see if I would get used to the animations, which I did for the most part. The walking and idle animations are just off, with walking being the biggest offender. The characters look so wooden now when they walk, there isn't enough range in motion or variance in the stride. The preciseness of the walking adds to the feeling that it isn't natura
    1 comments 71 views last activity
  • With the rift closing today I am rather surprised to see I am still 5 tiers from completion and was curious to see what others thought about the level of effort involved in being able to complete the rift. I will admit that I play DBD more than a little, easily 5 out of 7 days a week for at least 1-2 hours. I also have played for a LONG time, slightly ashamed to admit 1700 hours clocked in ove
    41 comments 1,301 views last activity
  • Unfortunately, I may be forced to turn off crossplay. I really like the idea of the feature but the console players disconnecting is getting a little crazy. It is basically every game and if one drops the others are pretty likely to drop as well. I hover red-purple rank and I have even had a spike in killer DCs as well.. always with the little symbol next to their names. It is a pretty obvious
    26 comments 581 views last activity
  • Hey all, I think this discussion would fit pretty well in the Lore section as well as general, due to killer/survivor speculation. Have any lore focused inputs to share? https://forum.deadbydaylight.com/en/discussion/127611/primus-coins#latest
    3 comments 932 views last activity
  • I think this would be a small change that would help balance the 'free escapes' that come with end game collapse. If the killer is aware of where the hatch is all game, some will be compelled to stick by it, motivating survivors to do the opposite. During endgame the survivors will also be aware that the killer probably knows where the hatch is and have more information on whether or not to go t
    10 comments 121 views last activity
  • With a lot of the recent killers and balances it seems like the goal is to, over time, make match length shorter and gameplay more fast paced. With a lot of the recent perks for both survivor and killer it seems the goal on BHVR side is to actually reduce the match length. This brings a ton of short term benefit for BHVR, reduced queue times and less 'bad feeling' for survivors & killers beca
    4 comments 91 views last activity
  • So this is a weird theory but some things add up and is just a fun thought. The thing that got me off on this thought, was the most recent tweet: https://twitter.com/DeadByBHVR/status/1219288543455072257/photo/1 The Observer has no reflection! Yup that's all it took ;-D This could just be an angle thing but then I thought, what if not though? Perhaps the way he is abl
    1 comments 111 views last activity
  • In the PTB it seemed like the archive challenges were a bit harder, did they make them easier? I would agree that the master challenges seemed too hard but I would be ok with a bit more challenging non-master ones, even just increasing the number of unhooks, chests, heals, etc. I appreciate having the goals to work towards, maybe even just more of the challenges per web.
    4 comments 62 views last activity
  • The Archives are by far the most exciting thing, to me, coming to DBD. Any news as to if it is coming with mid-chapter and any ideas on when mid-chapter is releasing? I am also sitting on a stack of shards (ouch) and I am wondering if the archives will take shards for us to progress or BPs? Or perhaps some new currency? Anyone have a guess? I would actually like it to be shards as that wou
    5 comments 151 views last activity
  • I feel like when doing the Ghost Face Mori it should definitely save a screenshot when the picture is actually taken, right? Save it on the desktop or something? Would just be an added cool factor ;-} ๐Ÿ‘ป .. also fix the in game sounds/chase music ๐Ÿ˜
    1 comments 261 views last activity
  • Hey there Fogfellows, I remember around the time of the Hallowed Blight event there was a lot of talk about more lore coming to the game. They had those little animated cutscene things and I really liked that potential addition. They said they hired people for the purpose of adding more lore/story, such as the journal entries, but then nothing has happened since then. Has there been any men
    5 comments 252 views last activity
  • I believe the hooks need to be tweaked back a bit. As they are now, there is pretty much no point in which you can wiggle free even with a coordinated swf that attempts to take hits and sabotage. The fact that the killer can pick me up with a good hook to their back and walk to a sabo/spent hook and then still be able to walk past it to a third hook and hit a survivor on the way.. and I still can
    8 comments 71 views last activity
  • So today I found that GeForce Experience lets you add filters to your games. I added one that I think gives the game a bit more of a classic horror movie feel and I freaking dig it. If you don't have the settings just so it can wash things out or make it too dark but in this video I feel like I got it just right. I think it would be awesome to have some in game filters that reflect some of the
    1 comments 111 views last activity