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God_Prof

God_Prof

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God_Prof
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  • DKCT(Dead by Daylight Korean Championship Tournament) vol.2 is on the verge of opening DKCT is a local DBD tournament competition held in the Korean region (including APAC North). Unfortunately, participation has already been closed because only local teams can participate, but this AD post is for viewers in many communities interested in the DBD competition. The competition will be held in the
    1 comments 91 views last activity
  • Although I have pointed out some matchmaking, it seems that the MMR system is still having trouble being created, so I would like to suggest a few more systems here. Of course, some of the problems with matchmaking may have already been solved internally by developers, and various other public algorithms may be tested or introduced. It may also be a solution that has already been tried or other p
    1 comments 31 views last activity
  • Most of others in forum might not feel or experience cheating users recently. But here the Asia(korea) server is suffering heavy incrising cheaters( start with ESP, BP hack, slight movement speed, or even advertising cheating site) Dbd has now EAC anticheat system, but i dont think it is enough. As secure issue of anticheat, maybe devs could not notice some details, but i saw some concrete sp
    Mod
    7 comments 91 views last activity
  • Yeah, it will be a very challenging job technically, but the quality of game, it will be very good. As everyone know, I will not say about advantage of replay(such as hack suspects or self-skill feedback) But you know, also there will be disadvantages of this, The critical one is performance issue. I expect it only could be activated in PC, also could turn on/off by user. This is not
    0 comments 1 views last activity
  • I mean, i remember one day bhvr mentioned they could not hasty nerf on self care, becuase angry survs could set fire on their office. Im not sure this joke was after 1.7.0 self care nerf or not. Is there someone know when this joke mentioned?
    5 comments 111 views last activity
  • Soooo... we are discussing tones of balancing stuff such things. But what means balance really critical, is The Skill Based Match making system. Not current Rank matching system. The point is, Why do we have Plenty of advantageous in SWF? Not only voice chat(information Sharing), they are more likely to play efficiently than solo Q players. That means they diligent to gen, not lazy like normal s
    0 comments 11 views last activity
  • I know, we couldn't get further cuz there is no more deep information in statistics and Devs said, it could be meaningless that statistics could be polluted in various reason nevertheless, we were very interested that WHy tHE PiG iS sO OP in statistics, so we made some theory. Only Master of The pig and killer enjoying with strong addons. and potatoes don't deal with reverse bear trap get easy
    2 comments 61 views last activity
  • I mean, the refined serum. I think i didnt saw description on that 'only could use on event'. Is this just mistranslating issue? Or really not expire even after the event?
    4 comments 161 views last activity
  • So, what means it not too long? LOL https://forum.deadbydaylight.com/en/discussion/198607/ It's maybe too long for you, just check some subject what you are interested in. and please leave some comments you have some opponent opinion or agree on that. If you can't render above link, you could use pastebin link below https://pastebin.com/ZE5y
    3 comments 71 views last activity
  • There was an error rendering this rich post.
    1 comments 41 views last activity
  • First, the following article are written in DBD's gaming experience over about 20 months. Since I am playing DBD in Korea and with PC, many game experiences can be reflected in the characteristics of this Korean Local Server. I want to give my own feedback on various game changes and share with players here on the official forum. The following contents were also greatly influenced by the Korean
    6 comments 332 views last activity
  • So, what means not too long? LOL do you recommend it to separate parts and keep uploading in one discussion? or make several discussions?
    0 comments 11 views last activity
  • I'm here to just show some DBD competition in asian. DFC is competition hold in JP and there's a scrim for Korea team participation in DFC. hope you enjoy! I also have trans of 2 game, what i have thought interesting. You could check out other games if you are interested about this. Rule: This game rule follows DFC rule. Just 1 DS user per trial. and nurse should play with no addon and 3
    1 comments 173 views last activity
  • Hi BHVR. Here i am having played DBD for 2 years. Perhaps BHVR didn't know about this, but in Korea, Korean has independent community platforms are more mainstream than widely used communities such as official forums, Twitter or Reddit. However, there are many inconvenience complaints now in Korean community due to mistranslation. We don't know which translation company BHVR signed the contra
    1 comments 31 views last activity
  • I found speed and inform about window vaulting and its speed, but not pallet dropping motion speed and pallet vaulting speed. Is there anyone know about slow pallet vaulting or fast pallet vaulting speed?
    2 comments 41 views last activity
  • first; the Dark mist offerings(Reagents) was mentioned in community im acting in. we all agreed that Reagents can be stacked, but it can be caped in certain limit. but the question is what is the limit? some say the limit is "2 Murky Reagent" (+150% thicker fog), and other say the fog will be caped at +100% thicker fog. so there will be no more change Thicker Reagent using than "1 Faint Reagent
    1 comments 81 views last activity
  • while I`m checking about and writing about Bloodlust and movement speed, i found some odd things. I couldnt find the detail patch note about Bloodlust system (patched 1.5.0). maby was in steam discussion and deleted, or maybe i failed to find out it. The point is, what is the EXACT WAY THAT BLOODLUST WORKS. i found many post mention bloodlust effects give killer +5% movement speed per tokken
    2 comments 61 views last activity