Generator_Repairer
Generator_Repairer
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- Generator_Repairer
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Discussions
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So after the 5.3.0 item and add-on description rework there's a few add-ons that have different (removed or changed numbers) descriptions not being mentioned in the patch notes, check wiki to know what these add-ons are: https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki Shattered S.T.A.R.S Badge (Nemesis): Has the pre-buff description of it claiming that the spe0 comments 23 views last activity
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Demogorgon's add-on Violet Waxcap (green add-on that slightly increases the undetectable effect after coming out of portal) does not have a description, other than this code mess: @#ADDON_DEMOGORGON_VIOLETWAXCAP_NAME @#ADDON_Demogorgon_VioletWaxCap_DESC2 comments 51 views last activity
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Demogorgon's add-on Violet Waxcap (green add-on that slightly increases the undetectable effect after coming out of portal) does not have a description, other than this code mess: @#ADDON_DEMOGORGON_VIOLETWAXCAP_NAME @#ADDON_Demogorgon_VioletWaxCap_DESC0 comments 31 views last activity
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I hate to see the same DH, DS, Corrupt every game on the same survivor/killer, I would want some variety on each survivor and killer I go against. And then the broken perks like Object of Obsession, maybe even WGLF? They are just miserable to go against.4 comments 21 views last activity
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Steps to reproduce: Step 1: Play nurse Step 2: Blink Step 3: Get stunned by a pallet after you reappear from blink Step 4: You will have fatigue for a split second but after it the black edges disappear and you can do any action, like breaking a pallet and maybe blinking. This seems to happen almost every time2 comments 11 views last activity
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I find tracking survivors close to me hard and can barely see them, almost so that i get mition sickness. It would be a nice little change.0 comments 1 views last activity
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When a map gets reworked the breakable walls are placed in spots where there was before a door hole. They should be in places that If they aren't broken, The map plays as before. But if they are broken they allow killer and survivor faster entry to a structure/loop. For example on Gas Heaven there are walls close to the generator in main structure. When they aren't broken it's like before and if0 comments 1 views last activity
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Title is the problem. You can barely see the red stain as well.0 comments 1 views last activity
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To make ambush more suitable for, you know... ambushing. Make the roar come out After it's been fully charged to scare survivors off better. I get that you want to give survivors more counterplay but this would make pig a lot more unique than gf and wraith. Reverse bear traps should be looked at because big maps can work in pigs favour hugely. Add ons on the activation time, search time and amo1 comments 31 views last activity
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It doesn't do any sound so I'm not sure if it means they crashed, but this happens almost every game that someones game crashes or they disconnect.6 comments 91 views last activity
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I'm quite sure this has been suggested before but guess i'm gonna do it again: Solidarity: If an injured survivor heals you, it heals them at a 40/45/50% conversion rate0 comments 11 views last activity
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You can only see it in lobby and SOME moris.4 comments 101 views last activity
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Isn't Self-Care supposed to do that? Botany Knowledge is for healing others and Self-Care for self-healing6 comments 571 views last activity
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I'm the guy that my friends know as who runs lucky break, flip-flop etc. and it's simply because I like variety. Instead of running the same meta perks every game I like discovering new things and trying them out. It's just hard because some perks are just very very bad, and feel like they never make an impact. I'm not saying that they should get as strong as DS or Unbreakable, they should around6 comments 41 views last activity
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I remember a steam post where people were asked to translate their language to make it a possibility that their language would be added to DbD. So the question is if translating is still a thing or not, or if it's going to be in the future.1 comments 21 views last activity
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It's not fun for each side that survivor can escape a Bear Trap in 3 seconds or 1 minute, or that sometimes you get a Reverse Bear Trap on your first search or on your fourth search.1 comments 21 views last activity
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Platform - PC Description - Trapper's Prestige 3 Mask doesn't show the blood texture, this is with the lobby screen, in the trial & post-game screen As you can see here, I have selected the Bloody Evan mask but it seems to be identical to the default one, and your choice of body or weapon cosmetics doesn't seem to affect it. I have asked my friend0 comments 171 views last activity
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Unnerving Presence: Survivors within your terror radius can't perform Great Skill Checks With this it will prevent survivors that can hit Skill Checks well from benefiting from this perk2 comments 48 views last activity
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Who is the girl in Huntress' animation, I heard she was kidnapped but I'm not entirely sure1 comments 111 views last activity
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Territorial Imperative: When a survivors enters the basement you get an auditory warning (Like Premonition and Alert does)0 comments 38 views last activity
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I'm not sure what is the difference of Buffing & a Quality of life update1 comments 11 views last activity
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This is not a rework, just a little buff. Self-Caring now ignores mangled status effect (except when using medkit). Quite simple, I don't think this will instantly make it meta op broken perk because it takes 32 seconds to heal yourself which you could use on valuable objective time. Botany Knowledge probably shouldn't affect self healing though.5 comments 81 views last activity
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Right now EGC starts when at least 1 exit Gate is fully opened. My idea would be to activate EGC when the gate reaches 85%, 80%, whatever number it shall be. This will prevent survivors from 99% exit Gates and going back and forth saving their teammates making it frustrating for everyone because it can make the game last forever2 comments 32 views last activity