Fuu
Fuu
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Dear BHVR Interactive Devs, PC Bug here. Unsure if it exists on other platforms. I found this bug on The Spirit when I played today. It should be quite self-explanatory. It only happens when you tilt your perspective in a certain angle.0 comments 11 views last activity
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Dear BHVR Interactive Devs, PC Platform by far. Unsure about consoles. After the 8.1.1 update, Stridor's increases are supposed to be additive, which implies that when survivors equip Iron Will, there should be still 50% of normal noise made by survivors. I said this 'implies' because the 'additive to multiplicative' change was made a long time ago to insure that Stridor does not make survivors4 comments 151 views last activity
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Dear Behaviour Interactive, I am writing this feedback as based off of my experience of more than 1khrs since last year March, I have not perceived that the developers of the game are listening. I came to this conclusion because as a player who really likes DBD and also happen to play a fair amount of the game, I share the experience with many experienced players that: this game is not only unb0 comments 11 views last activity
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Dear developers, I recently found that since the bugfix 5.1.1 came out, the spirit has been having low speed when she just enters her phase walking. This has never happened in previous patches. Thank you0 comments 1 views last activity
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Dear Behaviour Interactive, As stated in the title, I have noticed that since the new patch, the spirit cannot hear footsteps when she is phase walking. The same issue was found when this patch was released on ptb in a youtube video. Here's the link of the video: https://youtu.be/SdAvW4S8i6Y This does not seem fair after the iron will and stridor change, as the spirit relies on audio a lot.4 comments 481 views last activity
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Dear developers, I was playing as killer and there was a survivor who brought No Mither, Key, Hatch offering, Soul Guard, Unbreakable. When I knock them down, I cannot hook them, but they can pick themselves up infinitely. The other survivor was lag switching as well, but at first I did not know so that they managed to make sure I cannot hook them and keep me at the state of carrying a survivor2 comments 22 views last activity
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Dear Behaviour Interactive, I have recently noticed that sometimes survivors don't make noises at all when I use Stridor as a killer. I have noticed this particularly when a survivor DS me, gets unhooked, or has any sort of change of their health state. Please look into this. Thank you.0 comments 1 views last activity
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Dear Behaviour Interactive, I have noticed that, since 4.6.0, the spirit does not have the animation that shows her hands positioned in the centre of the screen close together when she comes out of her phase walk. The fact that there is no reappearance animation confuses me and some players, as I sometimes cannot tell if her speed boost is already gone after coming out of phase walk. Thank you,0 comments 1 views last activity
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Dear Behaviour Interactive, Since patch 4.6.1, I started to experience in-game sounds getting extremely low. It particularly affects me while playing as the spirit, since the sounds are not fully indicating the directions (sometimes it's entirely reduced, and sometimes the sound are better from only one direction). Thank you, Fuu0 comments 2 views last activity
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Dear developers, It seems that the spirit doesn't get her speed boost right after she comes out of her phase walk. Please check this and correct it, Thank you2 comments 11 views last activity
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Dear Behaviour Interactive, I have to further address the issue that it is now very difficult to tell how far away the survivors on the hook are from going to the second phase of sacrifice or to die on hook. The bar indicating the on-hook time is too small, even if the HUD is at 100%. For example, from the indicator, my fellow survivor was shown to die since the bar was depleted; however, I c1 comments 12 views last activity
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Dear Behaviour Interactive, I have to address the issue that when the timer of The Pig's reverse bear traps starts, and when the survivors are injured, we cannot see how long we have to get rid of the trap on the icon anymore. The scratched maker on survivor icon indicating injury blocks the countdown timer. Please fix this issue. Thank you :)0 comments 11 views last activity
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Does anyone feel that Hex: Ruin is super unfair as it not only regresses the gens but also exposes you from a distance once you stop working on that gen? Just realised that small maps like Wreckers' Yard are really putting survivors into a disadvantageous position, which is totally unnecessary. Anyone feels the same?0 comments 21 views last activity