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Foxtrick

Foxtrick

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Foxtrick
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  • So I am so thankful that Behavior Interactive coordinated with CD Project Red for the Witcher 3 collaboration and let me begin by stating I am so grateful for their efforts and what the team has done; however, I'd like to point out that the Geralt of Rivia charm is smaller than the other character charms and it is disappointing to me. I am an avid fan of the Witcher series, read all the books, so
    0 comments 72 views last activity
  • Before anyone jumps down my throat or tries to throttle me, let me explain. To begin, I've played all 3 iterations of 2v8 since they first came out, so I'd like to think my opinion can offer a little weight to this conversation. Also, just so everyone doesn't believe I'm entirely biased, I've also played a bit of killer, so I can observe this discussion from 2 sides. I will also admit that I've
    16 comments 491 views last activity
  • Hey Behavior, why are we still getting 2 bots in some of our matches? I thought this was reduced. When you say 1 bot MAX, then I only want to see 1 bot MAX! What is going on? Thanks
    0 comments 21 views last activity
  • As the title says, I've been playing 2v8 for a significant amount of time and I believe this balance change would improve the quality of the game. The reason I believe this change should be implemented is because there are killers that are significantly more mobile than others and they benefit heavily from being able to locate a survivor after a hit (ie: time from healthy to dying state is lower)
    1 comments 41 views last activity
  • This is a rhetorical question. This game mode was fun and then it wasn't. Below is a list of concerns and bugs I've compiled in all my game time. I think 2v8 bots are unhealthy and need to be removed because: They cower whenever they are in a terror radius (won't finish tasks when they're nearly completed). They t-bag when in proximity to another player healing an injured survivor instead of
    8 comments 291 views last activity